Comments (5)
The plug name changed to main_texture_apply
. Unfortunately I had to change it, the previous name was really bad (it does not affect all textures). I didn't yet announce this change, but it's related to recent PBR and material/lighting improvements on https://castle-engine.io/wp/2020/03/07/physically-based-rendering-and-lots-of-other-lighting-materials-upgrades-in-castle-game-engine-and-x3d-4-0/ .
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Hm, let me implement an upgrade path actually. I can make the texture_apply
working again, just deprecated. This should be easy, I'll do it ASAP.
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I pushed a simple fix to enable PLUG name texture_apply
for backward compatibility.
In about 15 minutes, latest view3dscene snapshot from http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ should have it working :)
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Hi Michalis,
thanks a lot for the 'PLUG_main_texture_apply' work-around!
In the meantime I had already updated my effect files ;)
but it is always good to have backward compatibility!
With best regards,
Elmar
P.S.:
I've checked your test-suite concerning the new X3D v4.0 stuff (especially PBR and unlit material), and it looks pretty awesome! I am really looking forward to all the possibilities X3D v4.0 will bring!
from view3dscene.
Hi Michalis,
thanks for the quick answer!
So I have to change all my files ...
with best regards,
Elmar
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