Related Issues (20)
- Tiledmap crashes when object layer with single images is used
- castle-sprite-sheet issue HOT 2
- Access violation moving Non Visual Componentes HOT 2
- Film grain shader bug when switching to full screen HOT 6
- Deleted comment. Moved to view3dscene. HOT 1
- Crossposting feature request. Declaratively modifying routes HOT 3
- Trying to compile sample fps_game for android HOT 5
- LoadFromImage doing wierd things in Delphi TestCase HOT 2
- ParseURI + others in Delphi HOT 3
- TCastleScene.WasVisible has children but is not returning True HOT 3
- Protocol not supported (Case Sensitive?) HOT 3
- Inline shader failure HOT 1
- Delphi Leak Test HOT 3
- Access Violation When Renaming A Component HOT 7
- Fragment shader not compiled: error C7538: OpenGL does not allow 'mediump' after 'inout' HOT 3
- Have verbose (e.g. with full OpenGL raport) and non-verbose (mostly only with user's WritelnLog) log streams HOT 1
- [Editor] Viewport becomes unresponsive after previewing a model
- URIMimeType failure with valid URL HOT 1
- libpng implementation of TCastleImage and video (av) recording with Free Pascal HOT 1
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