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inbloom's Issues

The initial punished intention does not target all other agents.

At the point of plotting, the initial intention of punishing the other agents resulting from the hostile mood usually only targets one or sometimes two agents. The targets get updated continuously in the recursive plan, which is not reflected in the graph.

AchieveNF intentions do not capture their motivation.

When ASL code adds a new goal using the Achieve New Focus (!!) operator, the system generates an event without attaching the currently executing intention. This is the reason why the automatic motivation detection does not recognize these intentions.
This difference can be seen in the switch-statement in TransitionSystem (line 754 - 762).

Temporal gaps appear in character sub-graphs

Occasionally, a sub-graph loses it's linear structure and a part of the graph becomes (temporally) disconnected from the rest. This can happen right at the beginning of a graph, leaving the root node without any outgoing edges, but also in the middle of a graph.
The disconnected vertices are then showing up at the top-left corner, because the PlotGraphLayout class assigns position based on temporal successor vertices.
This is consistent over post-processing, meaning that without re-running the simulation, the post-processing algorithm will always produce the same graph.
A probable cause is a bug in the vertex removal algorithm used in post-processing.

Killed Agents can trigger NullPointerException

When an agent is killed, it can cause a NullPointerException if happenings are scheduled that have it as a patient.

Proposed solution: Killing agents should also clean scheduled happenings.

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