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engine-native's Introduction

engine-native

Build Status

It is the native backend of Cocos Creator. It works on iOS, Android, Mac OS and Windows.

Coding format and coding style

The coding format file is .clang-format, and the coding style fomat file is .clang-tidy. Please use clang-format to format the codes and use clang-tidy to fix the coding style before commiting codes. See the linter auto-fix guide for more information.

Documentations

How to start a new game

You can refer to the documentation to start a new game.

Build Requirements

  • macOS 10.14+, Xcode 11.5+ to build mac games
  • with iOS 12.0+ to build iOS games
  • or Windows 7+, Visual Studio 2017 15.7+ / Visual Studio 2019 to build win32 games
  • NDK 18-21 is required to build Android games (22+ is not supported)
  • Python 2.7+ (NOT Python 3) is needed to run scripts
  • Cmake 3.8+ is required

Where to get help

Contributing to the Project

engine-native is licensed under the MIT License. We welcome participation!

engine-native's People

Contributors

pandamicro avatar minggo avatar nantas avatar cocosrobot avatar 2youyou2 avatar zilongshanren avatar yunhsiao avatar wenhailin avatar patricejiang avatar jareguo avatar drelaptop avatar sunnylanwanjun avatar knoxhuang avatar cocos-robot avatar caryliu1999 avatar wuzhiming avatar pppro avatar hylthink avatar troublemaker52025 avatar hana-alice avatar mmyduckx avatar w-mtzing avatar wdzhangchukong avatar xmliaowx avatar dabingnn avatar xianyinchen avatar colincollins avatar yangws avatar fish9167 avatar genginejs avatar

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