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aether's Introduction

  1. Introduction
  1. Creating Characters
    • Allocating Ability Points
    • Passive Abilities
    • Life Points
    • Character Story
  2. Abilities
  3. Game System
    • Life Points
    • Action Resolution
  4. Combat
    • Initiating an Attack and Calculating Damages
    • Defending Against Attacks
    • Counter Attacks
    • Weapons
    • Armours
  5. The World of Elementals
    • Historical Setting: The 1930s
    • Geographical Overview
    • Society and Culture
    • The Hidden World of Elementals
    • Major Factions and Powers
  6. Core Concepts
    • Nature of Elementals
    • The Veil of Secrecy
    • Secret Societies
    • The Human-Elemental Connection
  7. Storytelling and Narration
    • Crafting Intrigue and Mystery
    • Balancing Horror and Adventure
    • Developing NPCs and Antagonists
    • Rolling Dice
    • Rule as Written vs Rule of Cool
  8. Game Mastering
    • Basic: Conflicts and Plots
    • Expert: Scene Structures
    • Companion: Characters and Backgrounds
    • Master: Improvisation
    • Immortal: Game Pacing
  9. Elementals
  • Fire Elementals
  • Water Elementals
  • Earth Elementals
  • Air Elementals
  • The Fifth Element
  1. Adventures and Scenarios
  • Introductory Adventure
  • Short Campaign Ideas
  • Scenario Hooks and Twists
  • Event and Encounter Tables
  1. Appendices
  • Glossary of Terms
  • Timeline of Events
  • Bibliography and Further Reading
  • Index

aether's People

Contributors

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Watchers

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