- Overview of the Game
- Example of Play
- How to Use This Book
- Creating Characters
- Allocating Ability Points
- Passive Abilities
- Life Points
- Character Story
- Abilities
- Game System
- Life Points
- Action Resolution
- Combat
- Initiating an Attack and Calculating Damages
- Defending Against Attacks
- Counter Attacks
- Weapons
- Armours
- The World of Elementals
- Historical Setting: The 1930s
- Geographical Overview
- Society and Culture
- The Hidden World of Elementals
- Major Factions and Powers
- Core Concepts
- Nature of Elementals
- The Veil of Secrecy
- Secret Societies
- The Human-Elemental Connection
- Storytelling and Narration
- Crafting Intrigue and Mystery
- Balancing Horror and Adventure
- Developing NPCs and Antagonists
- Rolling Dice
- Rule as Written vs Rule of Cool
- Game Mastering
- Basic: Conflicts and Plots
- Expert: Scene Structures
- Companion: Characters and Backgrounds
- Master: Improvisation
- Immortal: Game Pacing
- Elementals
- Fire Elementals
- Water Elementals
- Earth Elementals
- Air Elementals
- The Fifth Element
- Adventures and Scenarios
- Introductory Adventure
- Short Campaign Ideas
- Scenario Hooks and Twists
- Event and Encounter Tables
- Appendices
- Glossary of Terms
- Timeline of Events
- Bibliography and Further Reading
- Index