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arena_team_builder's Issues

Bugs connus du simulateur

Liste des bugs connus du simulateur de combat :

  • Parfois la case de soin donne 2x trop (en mort subite sous certaines conditions ?) ❓ ❓ ❓
  • Parfois tuer un adversaire avec une arme reset les PA / PM ❓ ❓ ❓
  • Les dommages de durée sont exécutés avant le retrait des immunités => WILL NOT BE FIXED
  • Une IA peut parfois rejouer directement (après avoir tué un adversaire ?)
  • Parfois des personnages se retrouvent avec beaucoup trop de PA (bug brume ?)
  • Le bonus soin ne boost pas le vol de vie ?

Editing character puts back to Cra

When editing an existing character, it shows the correct class visual in the class seleciton, yet behind the scene it is changed to Cra

No team constraint

You can currently build over the 6000 budget limit and there are no limitation of instances of a class you can have in a given team.

UI is not scalable

Widget positions are absolute instead of being based on anchors and containers. This needs to be reworked to allow for support of more various resolutions, full screen, etc.

Empty character slots are not erased and don't have the correct size

When switching from a given team to another one with less characters, the additional characters are not removed from the team display.

Also, if you edit a character that has empty slots ahead of him, he'll not be aligned with the background because empty slots don't have a width.

Cannot create more teams

Currently 10 empty teams are created, and using "Creer" actually just edits an empty team. Need to change "Editer" to do this and "Creer" to add new team slots.

Need better UX flow and keyboard shortcuts

Need more options to switch between scene, especially go between "Equipement" / "Sorts" and "Creation Equipe", without needing to go through "Choix Classe" for instance.

Adding usual keyboard shortcuts like Escape to go back or Enter to validate a choice might be nice too.

The "Tester" Button does nothing, implement poutch functionality

Currently the "Tester" button in the team creation menu isn't doing anything. It needs to launch a fight with the current team against an idle enemy. It needs to implement:

  • An isometric map (flat, no need for obstacles)
  • Every spell effects in the game
  • Pathfinding, Lign of sight calculations, area of effect...
  • Cooldowns
  • Initiative order
  • Movement on the map

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