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dynamicwaterdemo's Issues

Port to Godot 4

Love this project, the implementation is so elegant! Thank you a lot!
For anyone else using a newer version of Godot, I've ported the code to Godot 4. Some things are still missing (the boat, etc.), but the base implementation is there. Enjoy!
https://github.com/BeMain/dynamic-water-godot4

Make this an addon

Extracting manually scripts and scenes and making sure references work in an already running project is a pain. Please make this an addon for ease of use, using custom nodes

implementation without vertex texture fetch

Hi,
lots of embedded/mobile GPUs can't do texture fetches in vertex shader,
what would be your suggestion to implement something similar which
would work on these GPUs? Thanks!

Adjust size of water body

Hey, very nice project! I am interested in using your dynamic water implementation for a robotic boat simulation. Is it possible to adjust the size of the water? There is a var water_size in water.gd, but changing it showed no effect. Would it it be possible to use rectangle sizes (different a and b length) instead of square?

Thanks in advance

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