canik05 / freeciv-tnt Goto Github PK
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License: Other
https://www.tacticsandtriumph.com
License: Other
as TnT's first game nears it's end I got several reports that
"Your Marines were unable to Disembark."
when trying to capture a city from a transport.
I checked the mp2-brava ruleset code, compared to fcw.org's.
I see no differences. I checked units.ruleset and game.ruleset for the actionenabler.
TnT's ruleset code:
name = _("Marines")
class = "LandAirSea"
...
embarks = "Helicopter", "Land", "Sea", "LandRoad", "LandRail"
disembarks = "Helicopter", "Land", "Sea", "LandRoad", "LandRail"
targets = "Sea", "Balloon", "Helicopter", "LandRail"
flags = "MultiSlot", "Marines", "FootSoldier", "BeachLander", "Capturer",
"NeverBlocked", "Shield2Gold", "Settlers", "CanHide", "WillNever"
;Land units that are multipurpose for land/air/sea attacks (i.e., anti-aircraft, marines)
;include "Unreachable" in the targets for individual units
[unitclass_landairsea]
name = _("?unitclass:LandAirSea")
min_speed = 1
hp_loss_pct = 0
flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere",
"CollectRansom", "ZOC", "CanFortify", "CanPillage",
"TerrainDefense", "KillCitizen", "Airliftable",
"AttackNonNative", "AttFromNonNative", "BorderPolice"
helptext = _("
• Can attack from Ships and Helicopters.
")[actionenabler_disembark]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "1", "Local"
}
I don't see an issue with it. I suspect this may have to do with changes to disembark in the last few months?
The site when up while Freeciv was undergoing code changes. While trying to figure them out (along with everything else starting a new site entails) I either broke huts or failed to include some change.
The huts still seem to work in civ2civ3 but not in ag, mp2-brava. I tried changing the lua.scripts but so far no luck. plz help :D
currently I have no idea how I might provide a password protected longturn. plz help
Reported by Padd:
"Warriors shouldn't be able to ride whales.
Ruleset MP2b - steps to reproduce:
^ this new sanity check causes load failure in MP2 rulesets.
Unfortunately I think I squash merged that commit.
(I've since been told since I shouldn't squash server updates and now I see why.)
I'm not sure how to revert this change. Should I just remove it manually?
At least temporarily I'll be removing it in my actual server build.
I have to for MP2 rulesets to work.
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