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cazfi caniktnt

freeciv-tnt's Issues

Marines disembark to cap city

as TnT's first game nears it's end I got several reports that
"Your Marines were unable to Disembark."
when trying to capture a city from a transport.

I checked the mp2-brava ruleset code, compared to fcw.org's.
I see no differences. I checked units.ruleset and game.ruleset for the actionenabler.

TnT's ruleset code:

name = _("Marines")
class = "LandAirSea"
...
embarks = "Helicopter", "Land", "Sea", "LandRoad", "LandRail"
disembarks = "Helicopter", "Land", "Sea", "LandRoad", "LandRail"
targets = "Sea", "Balloon", "Helicopter", "LandRail"
flags = "MultiSlot", "Marines", "FootSoldier", "BeachLander", "Capturer",
"NeverBlocked", "Shield2Gold", "Settlers", "CanHide", "WillNever"
;Land units that are multipurpose for land/air/sea attacks (i.e., anti-aircraft, marines)
;include "Unreachable" in the targets for individual units
[unitclass_landairsea]
name = _("?unitclass:LandAirSea")
min_speed = 1
hp_loss_pct = 0
flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere",
"CollectRansom", "ZOC", "CanFortify", "CanPillage",
"TerrainDefense", "KillCitizen", "Airliftable",
"AttackNonNative", "AttFromNonNative", "BorderPolice"
helptext = _("
• Can attack from Ships and Helicopters.
")

[actionenabler_disembark]
action = "Transport Disembark"
actor_reqs =
{ "type", "name", "range"
"UnitState", "Transported", "Local"
"MinMoveFrags", "1", "Local"
}

I don't see an issue with it. I suspect this may have to do with changes to disembark in the last few months?

city_radius worktile 'fog'

need the tiles outside of the city's radius, within the worktile window, to be blacked out like on native.

pictured here:

huts broke in mp2

The site when up while Freeciv was undergoing code changes. While trying to figure them out (along with everything else starting a new site entails) I either broke huts or failed to include some change.

The huts still seem to work in civ2civ3 but not in ag, mp2-brava. I tried changing the lua.scripts but so far no luck. plz help :D

naval transport can leave units at sea

Reported by Padd:

"Warriors shouldn't be able to ride whales.

Ruleset MP2b - steps to reproduce:

  1. Move boat A with loaded warrior next to boat B
  2. Move warrior to boat B
    Result: Warrior isn't loaded on boat B. If boat B moves away now, the warrior will stay on the whale.
    Expected Result: Warrior should be loaded on boat B or the movement should be prevented."

Action_Odds_Pct sanity checking

2045f11

^ this new sanity check causes load failure in MP2 rulesets.

Unfortunately I think I squash merged that commit.
(I've since been told since I shouldn't squash server updates and now I see why.)

I'm not sure how to revert this change. Should I just remove it manually?
At least temporarily I'll be removing it in my actual server build.
I have to for MP2 rulesets to work.

@cazfi

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