uestudy's People
uestudy's Issues
Profiling
Quest System
User Interface
Hardware Benchmark
//UGameUserSettings::GetGameUserSettings()->RunHardwareBenchmark(10, 1.0, 1.0);
//UGameUserSettings::GetGameUserSettings()->ApplyHardwareBenchmarkResults();
const Scalability::FQualityLevels State = Scalability::BenchmarkQualityLevels(10, 1.0, 1.0);
Scalability::SetQualityLevels(State, true);
DisplayDebugMessage(FString::FromInt(State.ResolutionQuality));
DisplayDebugMessage(FString::FromInt(State.ViewDistanceQuality));
DisplayDebugMessage(FString::FromInt(State.AntiAliasingQuality));
DisplayDebugMessage(FString::FromInt(State.ShadowQuality));
DisplayDebugMessage(FString::FromInt(State.PostProcessQuality));
DisplayDebugMessage(FString::FromInt(State.TextureQuality));
DisplayDebugMessage(FString::FromInt(State.EffectsQuality));
DisplayDebugMessage(FString::FromInt(State.FoliageQuality));
Interaction System
Dialogue System
Delegates and Lambdas
https://dawnarc.com/2020/01/ue4lambda-notes/
https://jdelezenne.github.io/Codex/UE4/Delegates%20and%20Lambas.html
https://qiita.com/unknown_ds/items/2c148256f8f6066d1405
https://www.orfeasel.com/understanding-lambda-expressions/
https://benui.ca/unreal/tfunctionref/
https://answers.unrealengine.com/questions/533323/what-difference-between-delegates.html
https://gist.github.com/getnamo/c9ca2095d449381bdeaa
https://dokuro.moe/ue4-cpp-how-to-use-delegate/
Save And Load And Settings
https://bluebubblebee.medium.com/lets-create-a-save-system-in-unreal-engine-4-276a24e66b2c
https://www.unrealengine.com/marketplace/en-US/product/uinavigation?sessionInvalidated=true
https://github.com/goncasmage1/UINavigation
https://www.unrealengine.com/marketplace/en-US/product/easy-multi-save
https://docs.google.com/document/d/1wzSXrekSKkNXzoi1WenpTB3TAi39YW2kojhYXGW3afk/edit
https://www.unrealengine.com/marketplace/en-US/product/auto-settings-game-options-and-input-binding-toolkit
https://autosettings.readthedocs.io/en/latest/
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