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View Code? Open in Web Editor NEWDreamLand plugin for bukkit
Home Page: http://mcp.servegame.com/Plugins/DreamLand/
DreamLand plugin for bukkit
Home Page: http://mcp.servegame.com/Plugins/DreamLand/
See http://forums.bukkit.org/threads/24188/ for more info
how can we efficiently load the health after a player logout (sent back to normal world) and then logged in. Do we want to do player login events from a file?
n Feathers
player.flightSpeed = flySpeed * n
What mobs and how many should appear?
In case if people want to go for example go to a custom map that isn't a skylands map.
Example Config:
worlds:
-----default:
----------persistInventory: false
-----dream:
----------environment: normal/nether/skylands
----------mobChance: 0
----------flaming: false...
----------returnToBed: false
-----nightmare:
----------environment: normal/nether/skylands
----------mobChance: 0
----------flaming: true...
need to return plugin.getWorlds().get(0).getSpawnLocation() if bed location does not exist
This got removed in one of the code clean ups. It might be nice to re add it
when in one of the dreamlands you use command /back, you go back to spawnpoint with empty inventory and no way to get back your items.
Maybe we need to check if the player is in dreamworld before even calling that function.
Because now it causes to much CPU because It's getting triggered all the time.
public void onPlayerKick(PlayerKickEvent event)
{
if(event.getReason().contains("moved too quickly")) {
System.out.println("Prevented kicking "+event.getPlayer().getDisplayName()+" for reason: ""+event.getReason()+""");
event.setCancelled(true);
}
}
we need to incorperate this( we can use the existing lock files to check if a player is moving)
We should create a wiki through github for managing FAQ's and such
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