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Godot Movie Maker benchmark

Performance comparison for Godot 4.0's Movie Maker mode, depending on the MJPEG quality chosen.

Results

Benchmark configuration

  • Godot version: 4.0.alpha14
  • OS: Fedora 36
  • CPU: Intel Core i7-6700K
  • GPU: NVIDIA GeForce GTX 1080
  • SSD: Samsung 850 EVO (1 TB)

Output specifications

In this project, the output generated by Godot's Movie Maker mode is a 1-second video at 60 FPS (therefore, with 60 frames). The resolution is 1024×600, and all frames are identical. Since MJPEG does not feature inter-frame compression (only intra-frame compression), the file size is identical regardless of how much motion is present in the recorded video.

A WAV audio channel is also saved by Godot in the AVI file, as this can't be disabled in the engine.

Time taken (seconds)

The time taken to save the video (in seconds). A save time of 1 second means that the video could be saved exactly in real-time speed. Lower values than 1 second mean the video was recorded faster than real-time, and higher values than 1 second mean the video was recorded slower than real-time.

Lower is better.
X axis represents the MJPEG quality chosen, with higher quality on the right.

Chart: Time taken

File size (MB)

The size of the generated AVI file (in megabytes).

Lower is better.
X axis represents the MJPEG quality chosen, with higher quality on the right.

Chart: File size

Perceptual quality (DSSIM)

The perceptual quality of the video's first frame. A value of 0 indicates perfectly lossless output, with higher values being increasingly different from the lossless reference image.

Lower is better.
X axis represents the MJPEG quality chosen, with higher quality on the right.

Chart: Perceptual quality

License

Copyright © 2022-present Hugo Locurcio and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.

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