Rendering cheap shadows with Godot 3.x
This work-in-progress demo project showcases various cheap shadow methods that work with both the GLES3 and GLES2 renderers:
- Blob shadows.
- Fake stencil shadows using scaled MeshInstance.
- Fake shadow maps using a ViewportTexture applied on a plane.
License
Copyright © 2021-present Hugo Locurcio and contributors
Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.