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EarAid

A Celeste mod allowing the volume of certain (generally obnoxious) sounds to be adjusted individually. sorry kevin

Sounds currently supported:

  • Bird Squawk: The sound used when the bird squawks.
  • Broken Window: The sounds used when wind is blowing through a broken window (e.g. in Resort).
  • Conveyor: The sounds used when a conveyor is active.
  • Core Block: The sounds used for core blocks.
  • Death: The sounds used when the player dies.
  • Respawn: The sound used when the player respawns.
  • Golden Death: The sound used when the player dies with a golden berry.
  • Dialogue: The sounds used for character voices in dialogue. Affects all voices.
  • Dream Block: The sounds used when the player travels through a dream block.
  • Drum Swap Block: The sounds used for drum swap blocks from Strawberry Jam.
  • Fireball: The sound used when a fireball is present.
  • Heart Collect: The sound used when a crystal heart is collected.
  • Item Crystal Death: The sound used when an item crystal from Cherry Helper is destroyed.
  • Kevin Block: The sounds used for Kevin blocks.
  • Lava Barrier: The sound used when a lava barrier is present.
  • Lightning Ambience: The sound used when lightning is present in a room.
  • Lightning Strike: The sound used when lightning strikes occur.
  • Move Block: The sounds used by move blocks.
  • Oshiro Boss: The sounds used when an Oshiro boss is active.
  • Pico-8 Flag: The sound used when a Pico-8 flag is hit.
  • Seeker: The sounds used for seekers.
  • Spring: The sound used when a spring is sprung.
  • Touch Switch Complete: The sound used when the last touch switch is activated. Ding dong!
  • Farewell Wind: The wind ambience used in Farewell.
  • Ridge Wind: The wind ambience used in Golden Ridge.
  • Zip Mover: The sound used when a zip mover is activated.

If you find any issues or have a sound you'd like to be supported, give me a shout in Celestecord's #modding_feedback, via dm at caeyo#0477, or in the Issues tab. Support for other sounds (from vanilla or mods) can be added with little trouble, but in the interest of not overloading the menu I won't be adding every sound under the sun.

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