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c64loader's Issues

Option to exclude save code

Thank you so much for your loader! I was writing a diskmag a few years ago (https://github.com/Kroc/nucomer) and getting loading and music working together was too difficult for me to do, even Krill's loader stumped me. I've just gone back to this problem and have been able to integrate your loader with ease.

Since I'm writing a diskmag outfit, my requirements are a little different from a game. I have written a bootstrap that consists of just the fastloader code and a call to load the next PRG file; this is so that the minimal number of bytes needs to be loaded via KERNAL's slow load. This bootstrap is 2'279 bytes but I exomize it to reduce that to 2'103 bytes. This is still a little large and I'd like to cut it down more.

I won't, at least at yet, need any save functionality; could you add an option, via a symbol, to exclude all save functionality to cut the binary size down a bit more?

Kind regards,
Kroc Camen

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