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p4_med407's Issues

Test out resonance audio

  1. Download resonance audio to unity with a separate project
  2. Create a random gameobject and add sound to it
  3. Apply HRTF on top of it
  4. Build it and run it on a phone
  5. See if it works :)

Create Rounds

  • Make 10 rounds

  • Make a button to proceed from one round to another

  • Create list of positions for the spheres

Make spawn of spheres delayed

  • if(Time.time - prevTime > delayTime) { prevTime = Time.time; Instantiate sphere in its position: }
  • on tap it plays the sound --> gamObject.GetComponent().play();

Create intro/setup part

  • All the setup screens should be added with proper texts
  • Navigation should be added with signifiers, and buttons

Add proper navigation and 10 scenes

  • Signifiers/numbers should note how far is the user (some feedback)
  • Create Vector3 (transform.position) array with new positions of spheres
  • On the next scene the sound and position should be randomised

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