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byq-luo's Projects

social-distancing icon social-distancing

A self-implemented social distancing program, the main idea of which being credited to Landing.ai and pyimagesearch

speed_estimation icon speed_estimation

There are two videos of a fixed traffic camera facing to both sides of the road. Some physical measurements are also provided in the sample image. The problem is to calculate the speed of each vehicle (mostly cars) in the scene.

srnn icon srnn

Pytorch implementation of structural recurrent neural network (SRNN) for traffic speed prediction

st-metanet icon st-metanet

The codes and data of paper "Urban Traffic Prediction from Spatio-Temporal Data Using Deep Meta Learning"

stgat icon stgat

Implementation of Spatial-Temporal Graph Attention Networks for Traffic Flow Forecasting(for IJCAI 2020)

sumolights icon sumolights

SUMO adaptive traffic signal control - DQN, DDPG, Webster's, Max-pressure, Self-Organizing Traffic Lights

t-gcn icon t-gcn

Temporal Graph Convolutional Network for Urban Traffic Flow Prediction Method

tcc icon tcc

Tentando aplicar yolov4 com obj tracking

tensorflow-2.x-tutorials icon tensorflow-2.x-tutorials

TensorFlow 2.x version's Tutorials and Examples, including CNN, RNN, GAN, Auto-Encoders, FasterRCNN, GPT, BERT examples, etc. TF 2.0版入门实例代码,实战教程。

tfl_modelling icon tfl_modelling

Project which uses a psql database as a backend to fit a model rainfall depth and traffic speed. Note you cannot run the scripts without access to the database.

thatsjustthewazeitis icon thatsjustthewazeitis

The goal of our project is to create a concurrent network of cars driving on a map represented by a graph (vertices and edges). The vertices on the graph represent each intersection/decision the car has to make and each edge is given a weight that is constantly changing. The weight will be represented by a weight function that calculates the weight using the edge weight (distance / speed limit) and the number of cars currently on the road (traffic). Each car represents their own concurrent thread and will be spawned with two arguments, their starting location and their destination (vertices). Each thread will report the expected time of arrival at the destination calculated with an SSSP algorithm (probably Dijkstra’s algorithm). This will be updated based on the current state of the map at each intersection, deciding the most optimal route to get to the destination as soon as possible (which will be affected by the movement of other cars). Cars will only check for optimal path at each vertex as each car has to finish travelling on the road they are currently on before any change in decision can be made. The main map will be represented by a “server” that communicates with the car threads. A lock will have to be used to only allow one car to compute their optimal route and report the route they are currently taking to avoid race conditions.

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