Code Monkey home page Code Monkey logo

qb-garages-1's Introduction

qb-garages

ATENTION: THIS SCRIPT USES THE LATEST VERSION OF THE RADIALMENU AND QB-CORE

This is a qb-garages script that uses the radialmenu to retrieve and park vehicles. Almost everything is fully customizable to the last bit!

For screenshots scroll down

Dependencies

Installation

Drag 'n Drop replace for qb-garages.

  • Delete qb-garages.
  • Drag the downloaded qb-garages folder into the [qb] folder.
  • If you want to use the latest features, apply patch1.sql to your DB

Features

  • Public Garages
  • House Garages
  • Gang Garages
  • Job Garages
  • Depot Garages
  • Blips and names
  • Custom DrawText
  • Water Garages
  • Aircraft Garages

Screenshots

image

image

image

image

Config Example

Everything that says optional can be omitted.
 -- GARAGE CONFIGURATION EXAMPLE :
    ['somegarage'] = {
        ['Zone'] = {
            ['Shape'] = { -- Create a polyzone by using '/pzcreate poly', '/pzadd' and '/pzfinish' or '/pzcancel' to cancel it. the newly created polyzone will be in txData/QBCoreFramework_******.base/polyzone_created_zones.txt
            vector2(-1030.4713134766, -3016.3388671875),
            vector2(-970.09686279296, -2914.7397460938),
            vector2(-948.322265625, -2927.9030761718),
            vector2(-950.47174072266, -2941.6584472656),
            vector2(-949.04180908204, -2953.9467773438),
            vector2(-940.78369140625, -2957.2941894532),
            vector2(-943.88732910156, -2964.5512695312),
            vector2(-897.61529541016, -2990.0505371094),
            vector2(-930.01025390625, -3046.0695800782),
            vector2(-942.36407470704, -3044.7858886718),
            vector2(-952.97467041016, -3056.5122070312),
            vector2(-957.11712646484, -3057.0900878906)
            },
            ['minZ'] = 12.5,  -- min height of the parking zone, cannot be the same as maxZ, and must be smaller than maxZ
            ['maxZ'] = 20.0,  -- max height of the parking zone
            -- VERY IMPORTANT: Make sure the parking zone is high enough - higher than the tallest vehicle and LOW ENOUGH / touches the ground (turn on debug to see)
        },
        label = 'Hangar', -- label displayed on phone
        type = 'public', -- 'public', 'job', 'depot' or 'gang'
        showBlip = true, -- optional, when not defined, defaults to false
        blipName = 'Police', -- otional
        blipNumber = 90, -- optional, numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipColor = 69, -- optional, defaults to 3 (Blue), numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipcoords = vector3(-972.66, -3005.4, 13.32), -- blip coordinates
        job = 'police', -- optional, everyone can use it when not defined
        vehicleCategories = {'helicopter', 'plane'}, -- categories defined in VehicleCategories
        drawText = 'Hangar', -- the drawtext text, shown when entering the polyzone of that garage
        ParkingDistance = 10.0 -- Optional ParkingDistance, to override the global ParkingDistance
        SpawnDistance = 5.0 -- Optional SpawnDistance, to override the global SpawnDistance
        debug = false -- Optional, will show the polyzone and the parking spots, helpful when creating new garages. If too many garages are set to debug, it will not show all parking lots
        ExitWarpLocations: { -- Optional, Used for e.g. Boat parking, to teleport the player out of the boat to the closest location defined in the list. 
            vector3(-807.15, -1496.86, 1.6),
            vector3(-800.17, -1494.87, 1.6),
            vector3(-792.92, -1492.18, 1.6),
            vector3(-787.58, -1508.59, 1.6),
            vector3(-794.89, -1511.16, 1.6),
            vector3(-800.21, -1513.05, 1.6),
        } 
    },

parking vehicle using target

local garageName = 'pdgarage'
    exports['qb-target']:AddBoxZone(garageName, vector3(469.51, -992.35, 26.27), 0.2, 0.2, {
        name = garageName,
        debugPoly = true,
        minZ = 26.80,
        maxZ = 27.10,
    }, {
        options = {
            {
                type = "client",
                action = function ()
                    TriggerEvent('qb-garages:client:ParkLastVehicle', garageName)
                end,
                icon = 'parking',
                label = 'Park Vehicle',
            },
        },
        distance = 3
    })

improved phone tracking

Replace:

RegisterNUICallback('track-vehicle', function(data, cb)
    local veh = data.veh
    if findVehFromPlateAndLocate(veh.plate) then
        QBCore.Functions.Notify("Your vehicle has been marked", "success")
    else
        QBCore.Functions.Notify("This vehicle cannot be located", "error")
    end
    cb("ok")
end)

With:

RegisterNUICallback('track-vehicle', function(data, cb)
    local veh = data.veh
    if veh.state == 'In' then
        if veh.parkingspot then
            SetNewWaypoint(veh.parkingspot.x, veh.parkingspot.y)
            QBCore.Functions.Notify("Your vehicle has been marked", "success")
        end
    elseif veh.state == 'Out' and findVehFromPlateAndLocate(veh.plate) then
        QBCore.Functions.Notify("Your vehicle has been marked", "success")
    else
        QBCore.Functions.Notify("This vehicle cannot be located", "error")
    end
    cb("ok")
end)

loaf_housing

Add this to your loaf_housing/client/functions.lua all the way at the bottom:

exports('HasHouseKey', function(propertyId)
    local stringId = tostring(propertyId)
    local data = cache.ownedHouses[stringId] or cache.houses[stringId]
    return exports['loaf_keysystem']:HasKey(GetKeyName(propertyId, data.id))
end)

Credits

  • ARSSANTO - For making code style suggestions and helping me improve the performance.
  • JustLazzy - I used part of his qb-garages script.
  • bamablood94 - I used part of his qb-garages script.
  • QBCore Devs - For making an awesome framework and enabling me to do this.
  • QBCore Community - Thank you so much for everyone who's been testing this!

Support

Join my Discord server: https://discord.gg/pqcug3XSQx

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

qb-garages-1's People

Contributors

ghzgarage avatar jonasdev17 avatar developer-bear avatar jaxonfromkh avatar berkiebb avatar sna-aaa avatar tonybynmp4 avatar jericofx avatar bamablood94 avatar newtonzz avatar idrisdose avatar chxttr avatar jay-fivem avatar n3meee avatar morfar22 avatar monkeywhisper avatar seraph1982 avatar evanillaa avatar roobr avatar mirrox1337 avatar kaidenkhant avatar jxnnyo avatar jnccloud avatar gutsoo avatar darknight2590 avatar ayatollah avatar waseem-h avatar djvinnii avatar tomboru avatar shadowz-git avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.