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BlendIV-OFIO

A WIP Grand Theft Auto IV OpenFormats importer addon for Blender, with just limited (buggy) oad/onim support, originally written by scurest and uploaded here with permission, tested with Blender 2.9.

alt text

How to Install:

  1. Click the "Code" dropdown on Github, download zip, do NOT unzip it
  2. In Blender, go to Edit > Preferences... > Addons tab, select "install" and install the zip.

scurest's own readme modified below:

Buggy Blender Importer for GTA IV .oad/.onim files

Instructions:

  1. Install and enable addon.
  2. Select armature in Object Mode.
  3. File > Import > GTA IV Anim.
  4. Select .oad or .onim file.
  5. Look for imported animations in the NLA editor. Star a track to see it play.

Current issues involving "floaty" animations may or may not have something to do with the nature of IK in the GTA IV animations. An issue with "foretwist" bones being unanimated are expected as there may be certain flags in the animation that would normally move the foretwist with the forearm bones as if it were their parent in-game.

blendiv-ofio's People

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brynnadarosa avatar danielvolt avatar

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danielvolt

blendiv-ofio's Issues

KeyError: '*skeleton'

(I'm new into modding, sorry if the issue is actually me, lmao)
I tried to import a .onim file into another model for gtaiv (a random pedestrian [.smd file]) and I got this message in the Blender Log:

KeyError: '*skeleton'

I have the strong feeling that I'm making something wrong, but I've spent a few hours trying with different rigged models and animations and I still get no results.

Just cant be installed

So confused

Blender 4.0 or 3.6 I follow instructions

Modules installed () and nothing happens

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