The games, libraries, and test concepts from some games I developed in 2003-4.
- C++ for Win32
- Visual Studio 6 (I think?) (Maybe it was called Developer Studio in those days?).
- SDL for graphics and sound
- rendering with Open GL even though everything is 2D
- Barrel Drop - a board clearing game in the same genre as Tetris or Candy Crush.
- Picture Puzzle - a jigsaw style puzzle game.
- coroutines
- particle physics system
- asset manager
- UI tools for in game dialogs and screens
- user interface controls like buttons and text fields
- event handling
- WISIWIG GUI builder
- Industrial Golf
- A hex-board space war game with path finding (AStar) and motion behaviors (flocking, chasing, etc.)
- something called roundtris which I assume was an idea derivitive of Tetris
- Asset bundler
- A BFont Maker
and a bunch of other odds and ends
Highly Technical Sh!t - A synonym for 'magic'. The acronym started as a thing my friend Tim and I would use to describe something we didn't totally understand.
IDK
None really