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Rise of Legions is a hybrid of MOBA, tower defense and deckbuilding - with fast-paced, easy-to-pickup tug-of-war strategy. Play solo or bring a friend for co-op or 2v2, collect cards, build your deck and crush your enemies.

License: GNU Affero General Public License v3.0

Pascal 98.15% Batchfile 0.01% HLSL 0.68% G-code 0.03% SCSS 0.87% WebAssembly 0.02% Scheme 0.26%
3d-game card-game custom-engine delphi delphi-game free-to-play game game-source gamedev moba multiplayer-online-game rise-of-legions rts steam-games strategy-game

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rise-of-legions's Issues

Rio compilation

Fix for Rio compilation...but the game doesn't seems to work

---
 Engine/DWScript/dwsRTTIExposer.pas        | 2 +-
 Engine/FixedDX11Header/FMX.Canvas.D2D.pas | 6 ++++--
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/Engine/DWScript/dwsRTTIExposer.pas b/Engine/DWScript/dwsRTTIExposer.pas
index ca9f1e6..e8c3533 100644
--- a/Engine/DWScript/dwsRTTIExposer.pas
+++ b/Engine/DWScript/dwsRTTIExposer.pas
@@ -209,7 +209,7 @@ implementation
 // ------------------------------------------------------------------
 // ------------------------------------------------------------------
 const
-  {$IFDEF VER330}
+  {$IF CompilerVersion >= 33.0}
   cTYPEKIND_NAMES : array [TTypeKind] of string = (
     'Unknown', 'Integer', 'Char', 'Enumeration', 'Float',
     'String', 'Set', 'Class', 'Method', 'WChar', 'LString', 'WString',
diff --git a/Engine/FixedDX11Header/FMX.Canvas.D2D.pas b/Engine/FixedDX11Header/FMX.Canvas.D2D.pas
index 7b047b3..1a5f118 100644
--- a/Engine/FixedDX11Header/FMX.Canvas.D2D.pas
+++ b/Engine/FixedDX11Header/FMX.Canvas.D2D.pas
@@ -2550,13 +2550,15 @@ begin
     else
       Result := FFontDescriptors[AFont.Family];
     if not AFont.StyleExt.Slant.IsRegular then
-      Result.Style := Result.Style or DWRITE_FONT_STYLE_OBLIQUE;
+    //Result.Style := Result.Style or DWRITE_FONT_STYLE_OBLIQUE;
+      Result.Style := DWRITE_FONT_STYLE_OBLIQUE;
   end;
   if not AFont.StyleExt.IsRegular then
   begin
     Result.Weight := FontWeightToDWrite(AFont.StyleExt.Weight);
     Result.Stretch := FontStretchToDWrite(AFont.StyleExt.Stretch);
-    Result.Style := Result.Style or FontSlantToDWrite(AFont.StyleExt.Slant);
+    //Result.Style := Result.Style or FontSlantToDWrite(AFont.StyleExt.Slant);
+    Result.Style := FontSlantToDWrite(AFont.StyleExt.Slant);
   end;
 end;

--
2.18.0.windows.1

Build Fail

[dcc32 Fatal Error] Winapi.D3D11.pas(5111): F2051 Unit FMX.Context.DX11 was compiled with a different version of Winapi.D3D11.ID3D11Device

(Apply the diff FMX.Canvas.D2D.diff to the respective file.) How to complete this step?

topics on project

Hi
Please add "delphi-game" as topic on the GitHub project page to link it to others.
And many thanks for sharing this game with the community

Elements are squashed in the top left corner

Hi,
I've compiled the code using Delphi 10.1 update 2. I've followed the steps in the description carefully. The game works but unfortunattely, I'm getting elements squashed in the top left corner.

Screenshot (20)

Can anyone help me with this.

Many thanks.

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