britzl / lumiere Goto Github PK
View Code? Open in Web Editor NEWA collection of post processing effects for Defold
A collection of post processing effects for Defold
By adding this project to the defold website, this project can hopefully get more interest. As this project is very user friendly and easy to use.
Be able to incorporate the shadow maps from this project https://github.com/defold/sample-lights-and-shadows.
By moving it here, it makes it easy to incorporate it with these other effects.
It would be nice to have example of bloom effect in Defold.
With lookup table for ambient light value based on a provided value (time of day 0.0 - 1.0)
Allows things such as "Darker at night, lighter in the daytime. The light’s color set with a gradient. By nightfall a light source not only becomes darker but gets blue tint."
Hi Britzl,
looks like Lumiere does not play with the current version of the orthographic camera anymore?
Adding https://github.com/britzl/defold-orthographic/archive/2.6.0.zip as a dependency to my test project works (as in the Lumiere example project), but adding https://github.com/britzl/defold-orthographic/archive/master.zip as a dependency results in an error.
Apparently, "orthographic/render/helper.lua" is referenced but no longer exists in the current version?
Best regards,
Lutz
Something I want is the ability to render specific scenes within rectangles (as in cutting off the sides outside of a rectangle) using multiple 3d cameras. Manually setting this up in like rendercam is a bit of a pain. It can be useful for drawing 3d characters on top of other assets.
This is a kind of thing that would be useful to be able to do. I've thought about ways to do this properly and it all seems like a pain to me.
Another thing is imagine 3 windows looking into 3 different 3d scenes. It is currently possible to do but requires custom render script, maybe it could be made simple and easy.
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