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Sodium-Reforged Compat

In-progress attempt to make SR compatible with Optifine and Immersive Portals. See spoorn/sodium-forge#2.

  • Optifine [Achieved via mixin.features.options = false in sodium-mixins.properties]
    • Finer control of mixins underneath the features.options category
  • Immersive Portals

Quark Oddities Integration

  • Feature configuration
    • Disable matrix enchanting
    • Enable crate
    • Disable totem of holding
  • Buff pipe recipe to come after Create in progression
  • Buff crate recipe to come after Create in progression

Mutant Beasts Changes

  • Disable Spider Pig
  • Disable taming Creeper Minions
  • Disable Chemical X
  • Disable appropriate advancements

Missing Magma / Soul Water Effects

Magma Block Drag Effect

  • byg:frost_magma
  • byg:magmatic_stone
  • byg:cryptic_magma_block
  • subwild:molten_stone
  • subwild:molten_granite
  • subwild:molten_diorite
  • subwild:molten_andesite
  • subwild:molten_sandstone
  • subwild:molten_smooth_sandstone
  • subwild:molten_red_sandstone
  • subwild:molten_smooth_red_sandstone
  • subwild:molten_obsidian
  • subwild:molten_blackstone
  • subwild:molten_basalt
  • quark:magma_bricks
  • quark:magma_bricks_slab
  • quark:magma_bricks_stairs
  • quark:magma_bricks_vertical_slab
  • quark:magma_bricks_wall

Soul Sand Boost Effect

  • minecraft:soul_soil
  • byg:nylium_soul_sand
  • byg:nylium_soul_soil
  • nourished_nether:soul_quartz_ore (More powerful boost if possible?)

Disable FTB Chunks Waypoints

Advanced Compass adds better waypoint functionality - need to see if there's a way to prevent waypoints from being set by players using FTB Chunks.

Apotheosis Integration

  • Remove SpawnerMod
  • Buff potion charm recipes I don't think this is necessary given they have durability and limited curios slots.
  • Increase enchant max levels to 127 This is a terrible idea.

Copper Unification

  • All copper ingots smelted or crafted should be the ingot from Create
  • All copper blocks should be the block from Caves and Cliffs Mod
  • Create's extra copper blocks must have correct recipes

Streamline Tool & Armour Progression

  • Make aeternium armour depend on crystalite armour.

    • Make aeternium armour textures more visually appealing - they don't look like they're better than crystalite.
      • Colour names, representing the relative ranking of crystalite, aeternium, pendorite and ametrine equipment.
      • Add crystal inserts to aeternium armour textures.
  • Make terminite armour depend on thallasium armour.

  • Make crystalite armour dependent on ametrine and terminite armour.

  • Create smithing progression chain for horse armour (leather -> iron -> gold -> diamond -> pendorite -> ametrine).

  • Make pendorite tools depend on aeternium tools.

    • Make pendorite tools actually look like they're the most powerful.
  • Make aeternium tool components dependent on terminite tool components.

  • Make terminite tool components dependent on thallasium tool components.

Campfires

Unlit Mechanics

  • Campfire Unlit Icon
  • Soul Campfire Unlit Icon
  • Boric Campfire Unlit Icon
  • Cryptic Campfire Unlit Icon
  • Ender Campfire Unlit Icon
  • Fix Boric & Cryptic unlit campfires producing light (see: AOCAWOL/BYG#483)

Healing Mechanics

Create Compat

  • Add #create:fan_heaters block tag to Boric, Cryptic and Ender Campfires

Smoke

Extended Caves Flint - No Right Click Action

Pretty much all the other small blocks that EC adds can be right-clicked to drop themselves or the item they represent...with the exception of flint. Should be able to fix this with KJS.

Branding

  • GDLauncher Pack Image
  • Taskbar & Window Icon (Via ITLT)
  • Discord Rich Presence Icon (?)
  • Custom Main Menu
    • Custom Panorama

Curios Slot Rework

  • Tags
  • Lang
  • Textures
  • Modify appropriate items to only work in new custom slots

Spartan Shields / Weaponry Cleanup

Spartan Weaponry

Materials to disable:

  • Tin
  • Bronze
  • Steel
  • Invar
  • Platinum
  • Electrum
  • Nickel
  • Lead

Other:

  • Disable explosive weaponry damaging terrain.

Spartan Shields

Has to be done via KubeJS, as materials cannot be individually disabled.

  • shield_tc_void
  • shield_tc_thaumium
  • shield_riot_rftools
  • shield_riot_enderio
  • shield_flux_ra
  • shield_powered_mekanism
  • shield_mekanism_refined_obsidian
  • shield_mekanism_refined_glowstone
  • shield_mekanism_osmium
  • shield_mekanism_lapis_lazuli
  • shield_basic_soulforged_steel
  • shield_botania_terrasteel
  • shield_botania_manasteel
  • shield_botania_elementium
  • shield_basic_ethaxium
  • shield_basic_dreadium
  • shield_basic_darkstone
  • shield_basic_coralium
  • shield_basic_abyssalnite
  • shield_basic_tin
  • shield_basic_steel
  • shield_basic_signalum
  • shield_basic_platinum
  • shield_basic_obsidian
  • shield_basic_nickel
  • shield_basic_lumium
  • shield_basic_lead
  • shield_basic_invar
  • shield_basic_enderium
  • shield_basic_electrum
  • shield_basic_constantan
  • shield_basic_bronze

Clean Up BetterDiving Items

  • Remove all item recipes
  • Hide all items in JEI
  • Remove non-vanilla material chunks from outcrop loot tables
  • Reinstate desired chunk smelting recipes

Useful Commands Via KubeJS

  • /heal <OPTIONAL entity, defaults to self if unspecified>
  • /feed <OPTIONAL player, defaults to self if unspecified>
  • /top
  • /back

Lost Cities Changes

  • Buff chest loot (via conditions.json and KubeJS)
  • Buff mob spawner spawns (mutant + extra) (via conditions.json and spawner.json)
    • Make hardmobs spawners more common (See what McJty said) After some playing, I'm not sure this is necessary. A decent challenge is already provided.
  • Increased phantom spawns (via spawner.json and KubeJS)
    • Phantoms vary in size and power.

Curios Slots Visual Fixes

  • Elytra slot has elytra outline and proper naming.
  • Totem slot has totem outline and proper naming.

Missing Misc. Recipes

  • Shift+right-click a water bottle on the ground to place a water puddle
    • Shift+right-click a glass bottle on a water puddle to get a water bottle
  • Cobbled Deepslate -[Smelting]-> Deepslate
  • Quartz Block -> 4x Nether Quartz Added by Nourished Nether!
  • Quartz Crystal and Nether Quartz should be interchangeable in recipes QUARTZ CRYSTAL IS A BLOCK LMAO
    • Fix Mason villager only accepting minecraft:quartz in trade. SEE ABOVE LMAO
  • 4x Therium Shard -> Therium Crystal

Project Vibrant Journeys Modifications

  • Fix rocks having no drops on left-click breaking
    • Always drop 1-3 stone pebbles
    • Small chance to also drop flint
  • Fix seashells having no drops on left-click breaking
    • Tiny chance to drop nautilus shell
    • Small chance to drop crab shell
    • MINISCULE chance of dropping a Lost Trinkets turtle shell (at LEAST 1/2000)
    • TINY chance of dropping a Minecraft turtle shell (at LEAST 1/1000)
  • Give charred bone piles better drops
    • A rare chance to drop a wither skull fragment
    • A TINY chance to drop a wither skull (at LEAST 1/1000)
    • A SMALL chance to drop a golden bone (at LEAST 1/500)
    • A chance between that of bones and with skull fragments, to drop charcoal
  • Give bone piles better drops
    • A chance to drop bone meal
    • A small chance to drop a skull
    • A TINY chance to drop a golden bone (at LEAST 1/1000)

Zombie Loot Table Warn

[08Jun2021 19:03:43.041] [Render thread/WARN] [net.minecraft.loot.LootTableManager/]: Found validation problem in {minecraft:entities/zombie}.pools[1].entries[0].functions[2]: Parameters [<parameter minecraft:tool>] are not provided in this context

Integrate Lost Cities

Due to worldgen incompatibilities I have decided to use the dedicated dimension instead. This involves:

  • Creating custom profile (onlycities, but with damage like ancient)
  • Setting profile as default for the overworld lostcities dimension
  • Creating Immersive Portals custom portal
  • Disabling default method of travelling to/from the dimension

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