brittank88 / unnamed-0 Goto Github PK
View Code? Open in Web Editor NEWA repository for tracking issues / suggestions related to Unnamed 0, a GD Community modpack and server.
A repository for tracking issues / suggestions related to Unnamed 0, a GD Community modpack and server.
In-progress attempt to make SR compatible with Optifine and Immersive Portals. See spoorn/sodium-forge#2.
mixin.features.options = false
in sodium-mixins.properties
]
features.options
categorybyg:frost_magma
byg:magmatic_stone
byg:cryptic_magma_block
subwild:molten_stone
subwild:molten_granite
subwild:molten_diorite
subwild:molten_andesite
subwild:molten_sandstone
subwild:molten_smooth_sandstone
subwild:molten_red_sandstone
subwild:molten_smooth_red_sandstone
subwild:molten_obsidian
subwild:molten_blackstone
subwild:molten_basalt
quark:magma_bricks
quark:magma_bricks_slab
quark:magma_bricks_stairs
quark:magma_bricks_vertical_slab
quark:magma_bricks_wall
minecraft:soul_soil
byg:nylium_soul_sand
byg:nylium_soul_soil
nourished_nether:soul_quartz_ore
(More powerful boost if possible?)See polyvalord/extcaves#21. Might be able to patch with KJS.
Advanced Compass adds better waypoint functionality - need to see if there's a way to prevent waypoints from being set by players using FTB Chunks.
This is because end portal functionality is replaced by End Remastered.
Entity render crash with projectvibrantjourneys:starfish
/ projectvibrantjourneys:ocean_starfish
. See OrderedChaos-Dev/ProjectVibrantJourneys#142.
Yeah
Probably just need to add an empty lang entry.
Like snowballs, but maybe twice the damage?
Make aeternium armour depend on crystalite armour.
Make terminite armour depend on thallasium armour.
Make crystalite armour dependent on ametrine and terminite armour.
Create smithing progression chain for horse armour (leather -> iron -> gold -> diamond -> pendorite -> ametrine).
Make pendorite tools depend on aeternium tools.
Make aeternium tool components dependent on terminite tool components.
Make terminite tool components dependent on thallasium tool components.
The issue is more for recording purposes - this is already complete.
Pretty much all the other small blocks that EC adds can be right-clicked to drop themselves or the item they represent...with the exception of flint. Should be able to fix this with KJS.
Materials to disable:
Other:
Has to be done via KubeJS, as materials cannot be individually disabled.
/heal <OPTIONAL entity, defaults to self if unspecified>
/feed <OPTIONAL player, defaults to self if unspecified>
/top
/back
conditions.json
and KubeJS)conditions.json
and spawner.json
)
spawner.json
and KubeJS)
Should be able to activate them from within the inventory GUI.
Note: They track activation status via the charm_enabled
boolean NBT tag.
Should be possible via NBT.
Should function like vines.
minecraft:quartz
in trade.Should see if disabling it is possible.
[08Jun2021 19:03:43.041] [Render thread/WARN] [net.minecraft.loot.LootTableManager/]: Found validation problem in {minecraft:entities/zombie}.pools[1].entries[0].functions[2]: Parameters [<parameter minecraft:tool>] are not provided in this context
Due to worldgen incompatibilities I have decided to use the dedicated dimension instead. This involves:
lostcities
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