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smartreference's Issues

Problem while using Unity Resources

I don't know how to contribute in gitHub, so I'm just posting this problem with its solving method of mine as an issue.

SmartReference will not work with Unity Resources in current 1.0.0 version, this is why:

Unity Resources.Load requires path without "Resources/" and also without the file extension. from Resources.Load Unity Document

So I fixed ResourcesLoad.cs like this:

using System;
using UnityEngine;
using Object = UnityEngine.Object;

namespace SmartReference.Runtime {
    public class ResourcesLoader: ISmartReferenceLoader {
        public Object Load(string path, Type type) {
            string relativePathWithoutExtension = path.Substring(0, path.LastIndexOf('.'));
            relativePathWithoutExtension = relativePathWithoutExtension.Split("Resources/")[1];
            return Resources.Load(relativePathWithoutExtension, type);
        }

        public void LoadAsync(string path, Type type, Action<Object> callback)
        {
            string relativePathWithoutExtension = path.Substring(0, path.LastIndexOf('.'));
            relativePathWithoutExtension = relativePathWithoutExtension.Split("Resources/")[1];
            var request = Resources.LoadAsync(path, type);
            request.completed += _ => callback?.Invoke(request.asset);
        }
    }
}

I'm such a code monkey so maybe I'm using bad method of trimming strings, but this works fine.

Thanks for creating this :D Keep up the great work

Add sample scene

Hi Brian, this is a cool project! I've been trying to set it up locally without much success. I think it would be great if you added a sample to the repo with correct initialization etc to show how you intend things to work.

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