I make Factorio mods and such
brevven / foundry Goto Github PK
View Code? Open in Web Editor NEWFoundry mod for factorio
License: Creative Commons Attribution Share Alike 4.0 International
Foundry mod for factorio
License: Creative Commons Attribution Share Alike 4.0 International
I make Factorio mods and such
file prototypes/foundry.lua, line 68/74 look very sus. Misplaced curly brackets perhaps? according to my read, it puts the mod setting table as parameter [1] of the recipe table.
Usually this would be possible in the K2 advanced furnace, but of course this is not possible without K2 in the game.
modpack:
aai-containers_0.2.11.zip
aai-industry_0.5.20.zip
aai-signal-transmission_0.4.9.zip
aai-vehicles-ironclad_0.6.8.zip
alien-biomes_0.6.8.zip
BetterAlertArrows_1.0.0.zip
bullet-trails_0.6.2.zip
bzaluminum_0.4.25.zip
bzcarbon_0.5.7.zip
bz-dsr-bridge_0.7.0.zip
bzfoundry_0.2.12.zip
bzgas_0.1.11.zip
bzlead_1.2.18.zip
bzsilicon_0.11.11.zip
bztin_0.1.10.zip
bztitanium_1.2.12.zip
bztungsten_0.7.11.zip
bzvery_0.5.1.zip
bzzirconium_0.7.1.zip
combat-mechanics-overhaul_0.6.24.zip
equipment-gantry_0.1.5.zip
factoryplanner_1.1.72.zip
FactorySearch_1.10.14.zip
flib_0.12.9.zip
flib_0.13.0.zip
grappling-gun_0.3.3.zip
informatron_0.3.4.zip
jetpack_0.3.14.zip
Krastorio2_1.3.22.zip
Krastorio2Assets_1.2.1.zip
Milestones_1.3.20.zip
ModuleInserterSimplified_1.1.4.zip
NoTrainSignals_0.0.1.zip
PipeVisualizer_1.0.6.zip
PipeVisualizer_2.1.0.zip
RateCalculator_3.2.3.zip
RecipeBook_3.5.6.zip
robot_attrition_0.5.15.zip
rocket-log_1.1.11.zip
rusty-locale_1.0.16.zip
se-little-inferno_1.1.0.zip
shield-projector_0.1.6.zip
simhelper_1.1.5.zip
space-exploration_0.6.116.zip
space-exploration_0.6.118.zip
space-exploration-graphics_0.6.15.zip
space-exploration-graphics_0.6.16.zip
space-exploration-graphics-2_0.6.1.zip
space-exploration-graphics-3_0.6.2.zip
space-exploration-graphics-4_0.6.2.zip
space-exploration-graphics-5_0.6.1.zip
space-exploration-menu-simulations_0.6.8.zip
space-exploration-official-modpack_0.6.3.zip
space-exploration-postprocess_0.6.26.zip
StatsGui_1.4.1.zip
Tapeline_2.0.10.zip
textplates_0.6.10.zip
Todo-List_19.3.0.zip
TrainGroups_1.4.2.zip
Hello,
while customizing my personal fork of your great mod I found this bug.
Attempt to multiple energy_required checks for it to be not nil
https://github.com/brevven/foundry/blob/main/data-util.lua#L688
If we know 100%, that recipe does exist (L687 does the check), then abscence of energy_required means it's value = 0.5. Therefore
when check for nil returns nil (false), then energy_required value must be set like you do in L715, but multiple must be halved (implicit value of 0.5 multiplied by function parameter):
recipe.energy_required = 0.5 * multiple
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