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License: Creative Commons Zero v1.0 Universal
the C-VLS 12/24 and UGB-120D don't work for some reason
Exhibit A: Munitions
Exhibit B: Guns for RWP
M39 20mm: 3 point 20mm, a miniature M27. (T75 20mm turret?) Chonk browning. Can use as pretend Hispano.
GIAT/DEFA/GSH-30 (mm): 3-4pt 30mm, a bigger M27. Actually reasonable and usable 30mm option.
GSH-6-23 (mm): HUMONGOUS FUNNY AND AMUSING 6 point BRRT device, throws away ammo even more uselessly than the GAU-8. Uses 25mm.
Lee-Enfield.
Meme.
Just gonna edit this every time I have a dumb idea for stuff
could you add the aim 260 and the python five
Everything execpt cvls24 works. The pod opens itself but doesnt fire anything and stays open. I downloaded with ckan and it shows i have the newest version.
A little humble request for a part: we have a nice bomb bay part, that opens up, when a weapon in the bay is selected. This is a very very nice part. Unfortunately bigger weapons don't fit in there. E.g. the RBS-15 cruise missile, because it is too big. Is there a way, that we might get a bigger version of this bomb bay, that does allow us to transport also bigger dropables without clipping or having to use big MK3-spaceshuttle cargo bays ? I'd really like to have a bomb bay (maybe with a little bit more aerodynamic shape than just a rectangular box), that carrys a RBS-15 to the target area and opens up upon selection of the weapons.
Allow repulsor lift to hover at any altitude, down to 0m (ground level)
This would allow vessels to stay above ground even with terrain extender turned off
Is there anyway something similar to AN/MPQ-53 could be added? PAC/3 missiles are capable of shooting down cruise missiles, but no stock radar is good enough to lock and stay locked on to multiple targets like the PAC/3 requires. If a specific radar for accomplishing this was added, patriot missiles batteries could shoot down swarms of ballistic missiles.
moved, some removed
game version is 1.12.4
mod version is 1.09.1
Is the missile described in rim.cfg intended to be like a SeaSparrow/Evolved SeaSparrow (RIM-162), or is it intended to be a similar to a Standard Missile/SM-2 (RIM-66/RIM-67)? The model looks more like an SM, but the texture files are SeaSparrow.png
. And the localization is both, calling it the RIM-162 Standard Missile. If you can clarify, I'll submit a PR to standardize the localization.
Thanks,
Your local naval missile enjoyer.
I was testing the cluster missile, and I found it to have not enough thrust and burn time, and, uh... just look below. I think it is spawning multiple other cluster missiles that spawn more cluster missiles that spawn more, rinse and repeat.
https://imgur.com/mqkBqVN
I also tested the HACM missile, and it attaches weirdly with the node (it attaches vertically on a horizontal rail)
the scaling options on the deployable missile rail (non-reloadable) doesn't work. also, the title of the new sonar and description of the Tigershark are broken (the #loc is visible). the sonar may need a little work with the RWR Threat Type UNKNOWN.
*removed and edited some
Misc
Rail/Launcher
Missile/Bomb
Radar
Countermeasure
Rocket
Gun
It would seem this is the place to request fantasy weapons. What I'm looking for is the RPG pod and mini pop-out gatlin style gun on the 1989 Tim burton batwing. (kebalized.)
Here's a picture
This is the website, this guy made a whole digital model; ArtStation 1989 Batwing
Keep in mind this plane is comically small, roughly 20 ft long and 21 ft wingspan. What I was thinking was a pod that can accept the CLS rockets. A couple shoots per tube. (in the movie another one popped out when one was fired.) for the gun, Something like a slower shorter range vulcan. 20 MM would compliment the nose cannons, and wing small arms. I'm gonna guess the range would be meh, with those (relatively) short barrels.
Thanks for you time hope to see you in KSP2.
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