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bdarmory-extended's Issues

sid-strafeh's short list of cool guns and things he thinks are really cool and awesome and should be added to this very cool and good mod by the devs

Exhibit A: Munitions

  • AGM-84 Harpoon
    reason: please where is the antiship missile we don't have one yet
    or I could just fix my RBS config but Harpoons hella cool

Exhibit B: Guns for RWP
M39 20mm: 3 point 20mm, a miniature M27. (T75 20mm turret?) Chonk browning. Can use as pretend Hispano.
GIAT/DEFA/GSH-30 (mm): 3-4pt 30mm, a bigger M27. Actually reasonable and usable 30mm option.
GSH-6-23 (mm): HUMONGOUS FUNNY AND AMUSING 6 point BRRT device, throws away ammo even more uselessly than the GAU-8. Uses 25mm.

Lee-Enfield.
Meme.
Just gonna edit this every time I have a dumb idea for stuff

missile pod doesnt work

Everything execpt cvls24 works. The pod opens itself but doesnt fire anything and stays open. I downloaded with ckan and it shows i have the newest version.

Request from the forums for a bigger bomb bay

From https://forum.kerbalspaceprogram.com/topic/209092-19x-112x-bdarmory-plus-bda-v1690-2023-12-17/?do=findComment&comment=4347865

A little humble request for a part: we have a nice bomb bay part, that opens up, when a weapon in the bay is selected. This is a very very nice part. Unfortunately bigger weapons don't fit in there. E.g. the RBS-15 cruise missile, because it is too big. Is there a way, that we might get a bigger version of this bomb bay, that does allow us to transport also bigger dropables without clipping or having to use big MK3-spaceshuttle cargo bays ? I'd really like to have a bomb bay (maybe with a little bit more aerodynamic shape than just a rectangular box), that carrys a RBS-15 to the target area and opens up upon selection of the weapons.

Request repulsor lift setting

Allow repulsor lift to hover at any altitude, down to 0m (ground level)

This would allow vessels to stay above ground even with terrain extender turned off

Radar request

Is there anyway something similar to AN/MPQ-53 could be added? PAC/3 missiles are capable of shooting down cruise missiles, but no stock radar is good enough to lock and stay locked on to multiple targets like the PAC/3 requires. If a specific radar for accomplishing this was added, patriot missiles batteries could shoot down swarms of ballistic missiles.

Rim.cfg identity

Is the missile described in rim.cfg intended to be like a SeaSparrow/Evolved SeaSparrow (RIM-162), or is it intended to be a similar to a Standard Missile/SM-2 (RIM-66/RIM-67)? The model looks more like an SM, but the texture files are SeaSparrow.png. And the localization is both, calling it the RIM-162 Standard Missile. If you can clarify, I'll submit a PR to standardize the localization.

Thanks,
Your local naval missile enjoyer.

cluster missile and HACM

I was testing the cluster missile, and I found it to have not enough thrust and burn time, and, uh... just look below. I think it is spawning multiple other cluster missiles that spawn more cluster missiles that spawn more, rinse and repeat.
https://imgur.com/mqkBqVN
I also tested the HACM missile, and it attaches weirdly with the node (it attaches vertically on a horizontal rail)

scaling issues.

the scaling options on the deployable missile rail (non-reloadable) doesn't work. also, the title of the new sonar and description of the Tigershark are broken (the #loc is visible). the sonar may need a little work with the RWR Threat Type UNKNOWN.

(reasonable/semi-reasonable) weapon requests

*removed and edited some
Misc

  1. Surface EAS-2 variant
  2. Inline and pointy variants of small high explosive warhead
  3. Bulletproof glass segments and doors/shutters/hatches
  4. M21 armament subsystem (typical UH-1 armament subsystem, 7-tube hydra pod and vulcan minigun)

Rail/Launcher

  1. Fixed radial torpedo tube
  2. Armored 4 cell VLS or ADL
  3. M299 quad rail and XM-26 triple TOW launcher
  4. MER/TER

Missile/Bomb

  1. Tomahawk nuclear and conventional, air and surface launch variants
  2. Glide bomb

Radar

  1. AEGIS or similar

Countermeasure

  1. DIRCM

Rocket

  1. MLRS
  2. Zuni for-tube

Gun

  1. Turreted BDA-E guns (namely YakB)
  2. Crewed turret (full coverage)
  3. gun with seat similar to TOW launcher in Kerbal Field (limited coverage, preferably a modified browning with a mount and some armor)

Weapon request.

It would seem this is the place to request fantasy weapons. What I'm looking for is the RPG pod and mini pop-out gatlin style gun on the 1989 Tim burton batwing. (kebalized.)
Here's a picture
carlos-sonora-03

This is the website, this guy made a whole digital model; ArtStation 1989 Batwing

Keep in mind this plane is comically small, roughly 20 ft long and 21 ft wingspan. What I was thinking was a pod that can accept the CLS rockets. A couple shoots per tube. (in the movie another one popped out when one was fired.) for the gun, Something like a slower shorter range vulcan. 20 MM would compliment the nose cannons, and wing small arms. I'm gonna guess the range would be meh, with those (relatively) short barrels.

Thanks for you time hope to see you in KSP2.

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