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velvieroid-visualnovel-framework's Introduction

VelvieRoid-VisualNovel-Framework.

Unity3D node based/visual scripting framework for visual novels, dialog system, 2D/3d games and fully compatible with VRoid character creator(UniVRM required to be installed as importer).

This project fully inspired by the legendary Fungus framework.

Features :

  1. Animated character thumbnail portrait.
  2. Blendshapes controller for VRoid character.
  3. Node-based. No codes required! Fully visual scripting.
  4. External APIs(NOT READY! onprogress).
  5. Dynamic inventory system(optional).
  6. 2D & 3D Stages.
  7. VRoid BlendShapes composition.
  8. Built-in ready made functions.
  9. Fully async.

Installation & Dependencies :

  1. LeanTween (Unity's Assets Store)
  2. Unity's NewtonSoft JSON (NewtonSoft Json)
  3. UniVRM (UniVRM git repo))
  4. New inputSystem (instal via package manager)

2D Dialog Example

Main Editor UI

Issues

  1. Broken 3D examples
  2. Missing guid due to guid mismatch
  3. Freezing graph layouts after getting out of Play mode while Graphs aren't present.
  4. ResizableElement will break the layout of inspector window when vertically resized.

velvieroid-visualnovel-framework's People

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velvieroid-visualnovel-framework's Issues

Standalone Writer App

This would be developed as a separate (desktop)package. Avalonia should be great for this or even just WPF

VR Support

Supporting Visual Novel in a form of VR would be nice. This would also give VR capability yo both 2D and 3D regardless if they're visual novel type of game or not

Exposing APIs

This to communicate with 3rd parties as well as adding flexibility to expand the framework externally.

Native Save System

Currently, the save system still uses PlayerPref which should not be ideal for all cases, thus it's a priority at the moment

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