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topaz's Introduction

Hello, world! ๐Ÿ‘‹

๐Ÿ’ฌ My name's Olivier (he/him)
๐ŸŽจ I'm a software developer at Google, improving the developer experience for GKE and Anthos
๐ŸŒฑ In my free time, I'm currently learning Vue.js and front-end development
๐Ÿ”ญ Video game enthusiast; and founder and lead developer for XIV ToDo

topaz's People

Contributors

bourgeoisor avatar

Stargazers

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Watchers

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Forkers

dsp-testing

topaz's Issues

Clean and refactor engine and core game

There are a few clean-up tasks that needs to be done:

  • Uncoupling the debug panel
  • Changed the location of the Settings class
  • Clean methods and properties permissions (private vs protected vs public)
  • Clean instance variables (underscore vs capitalized)

Add a serializable settings model

We should add a settings model which is serializable to/from an XML format, containing at minimum the following fields:

_fullscreen
_vsync
_windowedScreenWidth
_windowedScreenHeight

Uncouple Engine namespace from rest of code

We should make sure that everything in the Engine namespace is uncoupled from the rest of the code.
This will allow re-usability between games.

This might require moving the engine to an entirely different namespace outside of Topaz.

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