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bomberman's Issues

TODO: Game Over Screen

The game over screen should display the user score and instructions as to what key to press in order to play again.

Additionally, 25 points are awarded for each life remaining if the timer expires to zero and causes the game to end.

Timer interrupt for game time

The game lasts a total duration of 120s. We will need a timer that interrupts every second and decrements the game time.

Once the timer reaches zero, the game ends.

TODO: Add a second match interrupt to timer 0.

It would be nice to have another timer that fires every 0.5s. The purpose of this new timer would be to increment the bomb timer every 0.5s no matter how fast bomberman moves.

I was looking through some demos and as the game (bomberman) gets faster, the bomb detonation time still remains the same.

Fast enemy freezing

When you kill the enemy in the top right first, the fast enemy ('*') stops moving?

Sticky 'B'

Steps to reproduce:

  1. Place bomb and note it's x-y position
  2. Let it detonate
  3. Walk over to the x-y position of the previously placed bomb

Re-initialize game

The game variables will need to be reinitialized once a user reaches the game over screen and chooses to play again.

TODO: Hardware peripherals

The hardware peripherals should display the status of the game. The push button should also pause the game.

TODO: Implement bomb detonation.

As of right now the bomb can be placed, but it never detonates.

It needs to detonate after a pre-determined amount of time, and clear only brick walls, enemies, or bomberman himself.

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