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gxutils's Issues

Curious about possible compatibility with other games?

I'm looking to see if i can view/export models from a game called Harvest Moon A Wonderful life for gamecube
and I had heard from others taking a quick glance at the files that it appears they are extremely similar to the format used by super monkey ball/fzero gx
As this tool seems to mostly revolve around those model formats, I was wondering if anyone was interested in glancing at the model files for hm:awl and giving an answer as to whether they might be compatible with this tool or not, i can post all the info i know about the files as follows:

00 7B 79 60 = .ACT FILE = Core File
00 5B BC 61 = .GPL FILE = Model File
00 20 AF 30 = .TPL FILE = Texture file
00 AC 74 72 = .ANM FILE = Animations files
?? ?? ?? ?? = .SKN FILE = Bone/Rig file? Skeleton?

looking inside a hex editor, all the example of these files all have the exact same headers, except for the .skn files, those seem different every time, so honestly not sure what those are, but they have something to do with the model structure itself

.act file appears to be something of a core structure file, that builds the model by stitching together all the other files
.gpl stands for geopallete, and is the mesh data of the model apparently?
.tpl is a texture file that can be viewed and exported with Wexos' toolbox
.anm files are the individual animation files
occasionally the original gamecube game hosts all these files in a single .arc file, but using wexos toolbox the individual parts can be individually extracted

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