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grid-sdk's Introduction

Grid

Issue Stats Issue Stats Join the chat at https://gitter.im/Planimeter/grid-sdk Development Supercollective, Excellence by Design.

The Grid engine is a 2D game engine built on LÖVE.
Grid is designed for hobbyists who need to write less and do more.

It's a small, but powerful engine that provides a significant amount of subsystems to you that you would otherwise need to write by hand for your projects or game jams.

Create a Project

API Documentation
API Documentation Source

Blog Articles

Create a Project with Grid

Features

  • Basic prediction
  • Classes via lclass
  • Client-server model
  • Common convenience classes
  • Effortless networking
  • Elegant GUI system
  • Entity system
  • Level streaming
  • Pathfinding
  • Spritesheet animations
  • Tiled-based region system
  • Threaded LuaSec support
  • Lua 5.1.5 base library extensions
  • Real-time scripting
  • JSON decoding and encoding via JSON4Lua
  • MD5 sums via md5.lua
  • UTF-8 aware string functions via utf8.lua

Requirements

Windows 64-bit

Microsoft Visual C++ 2008 Redistributable Package (x64)
http://www.microsoft.com/en-us/download/details.aspx?id=15336

Windows 32-bit

Microsoft Visual C++ 2008 Redistributable Package (x86)
http://www.microsoft.com/en-us/download/details.aspx?id=29

Contributing

Issues are responded to in less than 24 hours. In most cases, @andrewmcwatters, or another Planimeter engineer will get back to you within the hour.

Contributors

Grid is built by Planimeter volunteer contributors, and contributors like you. Here are the lovely folks who have powered the project. GitHub doesn't show all of the contributors behind its metrics, so we extend our thanks here in alphabetical order by last name for every addition and deletion.

Ryan Kingstone (@ryan-kingstone)
Matthias "Zeh Matt" Moninger (@ZehM4tt)
Matthew "Polkm" Nichols (@Polkm)
Lachlan "skooch" Temple (@skooch)
Manolis Vrondakis (@vrondakis)
Kamil Zmich (@KamilKZ)

grid-sdk's People

Contributors

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