bobboli / svbrdf-pipeline Goto Github PK
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License: MIT License
Generating svBRDF textures from photos taken with mobile phone
License: MIT License
exposure_time_list.append(exif_info_img['EXIF ExposureTime'].values[0].num /
KeyError: 'EXIF ExposureTime'
The common maps are as follows:
(1)Diffuse/Albedo/Basecolor
(2)Reflection/Specular
(3) Metalness
(4) Glossiness
(5) Roughness
(6) Normal
(7) Displacement/Height
(8) Bump
(9)Ambient Occlusion
This software currently supports two kinds of map BSDF adapters after I read the document about mitsuba2:
Bump map BSDF adapter (bumpmap)
Normal map BSDF (normalmap)
Now,I would like to ask if this software supports the common maps. If not, how to support them such as Ambient Occlusion or Displacement/Height.
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