boaromayo / ruinology Goto Github PK
View Code? Open in Web Editor NEWPrototype attempt for Ludum Dare 36, now experimental app. Lost in an ancient maze, get out before it collapses!
Prototype attempt for Ludum Dare 36, now experimental app. Lost in an ancient maze, get out before it collapses!
I'm planning to put in a procedurally generated Zelda-like dungeon.
The factors should be that the rooms created should not go over the selected size of the dungeon, that the rooms should be different, some rooms should be locked, and that there should be dangerous hazards in some of the rooms, or something close to these ideas.
Note that the player cannot wield weapons, so enemies aren't included in the game.
Maybe something like this algorithm might be the closest thing for this game, even though it's for Unity.
This should be the first thing I do before making the algorithm to generate the whole dungeon.
Start with a room filling up the game screen first before taking on bigger tasks.
Added in logic for menu cursor.
Now to put in logic for text bitmaps, and also upload the images for menu.
I'm trying to place a camera which focuses on one room in the game dungeon.
Need to fix the timer so that it will pause while in the Pause scene, and activate at will in the main game.
Loading multiple images still need work.
This makes it a bit easier to detect any bugs when during the process of making the maze. It might also help to make random maze generation easier in the near future, maybe?
I need to find a way to get the effects of certain items, such as the Hourglass, which extends the time remaining in the dungeon, without affecting the usable items.
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