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DecemberBliss

A learning project to get more familiar with using c and c++ in a more practical situation.

The code is very messy as I'm prototyping a lot of things I'm not familiar with yet, once I've established how to make these systems talk to each other in a way I like, I'll be rewriting a significant chunk of the code with a proper design in mind. I'm just muddling forward trying to figure out what works currently.

The end goal is to have a fairly barebones 2d game engine functioning, complete with:

  • Python scripting
  • 2d physics
  • "Reasonable" performance (60fps with minimal frame stuttering, targeting a low end integrated graphics laptop)
  • Very simple dev tools, built using dear imgui

Building requries

  • A c/c++ compiler, complete with requried std libs for the platform you're building on
  • Python (3.8 or newer) installation matching the target architecture (x86 or x64)
    • Be sure to select "Download debug binaries" if you want to build a debug build
  • CMake
    • You must pass in the variable BLISS_ARCH as x86 or x64

I tried to include as many dependencies as possible so as to simplify the build process

State of the project as of Jan 13th, 2020

  • Python is in, but there is no scritping functionality or in-game console to leverage it with yet
    • Working on a solution to ensure print output is channeled to the in-game log/console (currently the log & console are not separated)
  • Some basic metrics are tracked, visble when you click the FPS coutner in the top left

Screenshot screenshot

decemberbliss's People

Contributors

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Watchers

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