Comments (16)
Which format codes and underlines?
from vscode-bedrock-development-extension.
https://minecraft.wiki/w/Formatting_codes
from vscode-bedrock-development-extension.
The completion is in:
https://github.com/Blockception/VSCode-Bedrock-Development-Extension/blob/f7926608cddba30bff5f053cab4c30430aa03494/server/src/Lib/Minecraft/Language/Completion.ts
The syntax for code formatting is in
https://github.com/Blockception/VSCode-Bedrock-Development-Extension/blob/f7926608cddba30bff5f053cab4c30430aa03494/minecraft-mcfunctions/syntax.tmLanguage.json
And
https://github.com/Blockception/VSCode-Bedrock-Development-Extension/blob/f7926608cddba30bff5f053cab4c30430aa03494/minecraft-language-files/syntax.tmLanguage.json
from vscode-bedrock-development-extension.
I've seen those 3 files but I'm not sure how this
decides the color
from vscode-bedrock-development-extension.
Thats cause you dont set the color 😬
Its all depended on the colour theme you use
from vscode-bedrock-development-extension.
Ah, is there some where I can preview the default theme colors without compiling and changing the values?
from vscode-bedrock-development-extension.
No unfortnually not, you can use the client + server
launch option in vscode debug to start a debugging sessions 🤔
from vscode-bedrock-development-extension.
What options go there exactly? Some of the options listed aren't in the schema
from vscode-bedrock-development-extension.
Also is it relying on a color theme a choice or is it because of a lack of a better option? Personally think it'd be nice to have the in game colors show
from vscode-bedrock-development-extension.
There is no way to force the colour, you always have to specify something, that a colour theme will force onto it
from vscode-bedrock-development-extension.
And "What options go there exactly? Some of the options listed aren't in the schema"
from vscode-bedrock-development-extension.
True be told, anything....
Any plugin can just say, ooh yeah this piece of text is a "foo"
And colour theme use a prefix matching pattern to assign colours to them
So:
you can have resource.class.static.global
but the colour theme might just specify resource.class
Though other might be able to specify: resource.class.static
, everything the schema gives is just what is taken as standard, but colours theme might just specify something else.
from vscode-bedrock-development-extension.
https://code.visualstudio.com/api/language-extensions/semantic-highlight-guide
from vscode-bedrock-development-extension.
Couldn't the plugin then create its own colors that are based on the minecraft ones?
from vscode-bedrock-development-extension.
Which means the plugin needs to make an entire colour theme, that everyone needs to use 😬
from vscode-bedrock-development-extension.
It's not possible to only add a few colors instead of an entire theme?
from vscode-bedrock-development-extension.
Related Issues (20)
- Auto
- autofill is still not working HOT 1
- Feature/Walkthroughs HOT 1
- Feature/View-Container
- Bug/Title HOT 1
- Features and Feature rules command
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- Add similar thing to render controller as ACs HOT 4
- Add a command to export a bp/rp/project to .zip/.mcpack/.mcaddon
- Add texture_sets to json schemas
- Dynamic autocomplete HOT 2
- Mctoools implementation HOT 1
- Make certain dynamic autocomplete only show up when in strings HOT 1
- It doesn't like my Java datapack files HOT 3
- Add an option to disable molang checking in specific file extensions
- Commands aren't running HOT 5
- Null Coalescing does not prevent undefined Molang variable error
- Feature/Request: Dynamic autocomplete in lang HOT 7
- Bug/Missing spectator gamemode HOT 1
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