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Block Bind

Synchronizing distributed Minecraft servers

Made with โ™ฅ by Cerus and the Block Bind contributors



What is Block Bind

Block bind enables you to synchronize a bunch of independent Minecraft servers. Players can see each other and interact with one another regardless of which server they are playing on. This is a great solution for getting a bunch of players on one world: A single server would start to lag and / or crash very fast, but if you set up multiple servers and install Block Bind you will feel no lag at all.*

Block Bind is not a reverse proxy like BungeeCord.

We currently support Spigot 1.16.5 and Spigot 1.18.

* This has not been tested yet with many players and / or servers.

How Block Bind works

Block Bind utilizes the Pub/Sub functionality of Redis to communicate with other servers. Block Bind also uses the key value storage for temporary synchronized data.

Try Block Bind out

We provide a Docker test environment that contains all dependencies and two 1.16.5 Spigot servers. Please take a look at blockbind/docker-testenv if you would like to check it out.

Roadmap

  • (done in 1.0.0) Synchronize players (Movements, metadata etc)
  • Synchronize block changes caused by players
  • Synchronize block changes caused by other things
  • Synchronize container transactions
  • Synchronize other entities (Movements, metadata etc)
  • Synchronize misc stuff (Chat messages for example)

Note: The roadmap is in no specific order.

Installation

Requirements

  • At least two supported Minecraft servers
  • A Redis server
  • Java 16
  • (Optional) Some sort of load balancer to distribute the amount of players on each server

Installation

  1. Install the corresponding implementation
    1. For Spigot servers: Drop the Bukkit plugin into the plugins folder of each server
  2. Restart the servers
  3. Edit the configs of the Block Bind implementation
  4. Restart your servers again

Media

Minecraft Cross Server Synchronization - "Dev log" #1

blockbind's People

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