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License: MIT License
Hybrid Phaser 3 Game
License: MIT License
Create the basic display for the HUD
Create the enemy sprite class based on Phaser.GameObjects.Sprite
Provide a list of the items that are available in the game.
Create the sprite sheet for the player
In the wiki, plan out the basic idea for each mini game available (https://github.com/blackjack26/goff18/wiki/Mini-Games)
Develop the Golden Egg item.
Description: Changes the current game into Egg Beater. Cooldown: 2 rooms.
The tileset used for the dungeon map. Should be a grid of tiles, each tile being 16x16 pixels. Create with a tool like Paint.NET
In the wiki, document how dungeons are generated:
Main menu scene display
Add a class to manage all of the sprite animations when preloading the game.
Develop the logic to properly render the dungeon. This includes:
Can be done in tandem with #12
Develop the Dodgeball mini game
Provide a scene to give credit to all the contributions to the project
Create the Greedy Goblin enemy
Create the Charge Me Up minigame.
Implement the combat logic for when the player enters a battle room in the dungeon.
Develop the Egg Beater mini game.
Develop the Sharpshooter mini game
Create the Office Cowboy enemy
Create the base class that all mini games will extend. It should have the following:
Create the miner bot enemy
Sound Effects:
Music:
Create a flow chart of how the combat system works
Create the player sprite class based on Phaser.GameObjects.Sprite
In the wiki, document the kinds of enemies:
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