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BlockChanger

1.7 - 1.20 single class that allows you to change blocks at blazing fast speeds.

Please refer to this thread for more information: (https://www.spigotmc.org/threads/methods-for-changing-massive-amount-of-blocks-up-to-14m-blocks-s.395868/)

Setup

Just import the class to your project.

Usage

Player player = ...
BlockChanger.setBlock(player.getLocation(), Material.GOLD_BLOCK);
BlockChanger.setBlock(player.getLocation(), new ItemStack(Material.GOLD_BLOCK));

// Usage of the async methods is the same as the regular methods.
BlockChanger.setBlockAsynchronously(player.getLocation(), new ItemStack(Material.STONE), false);
BlockChanger.setChunkBlockAsynchronously(player.getLocation(), new ItemStack(Material.DIRT), false);
BlockChanger.setSectionBlockAsynchronously(player.getLocation(), new ItemStack(Material.GOLD_ORE), false);

// cornerA and cornerB are locations.
// This method returns a CompletableFuture<Void>, which gets completed once all blocks are set.
BlockChanger.setCuboidAsynchronously(cornerA, cornerB, new ItemStack(Material.DIAMOND_BLOCK), false)
.thenRun(() -> {
	// gets executed after cuboid has been filled entirely
	Bukkit.broadcastMessage("COMPLETED!");
});

// Fastest method (setSection).
BlockChanger.setSectionCuboidAsynchronously(corner1, corner2, new ItemStack(Material.GLASS), false)
.thenRunAsync(() -> {
	Bukkit.broadcastMessage("COMPLETED!");
});

BlockChanger. // see all the methods

ToDo

  • Method to update lighting?

License

FOSSA Status

blockchanger's People

Contributors

thegaming999 avatar fossabot avatar

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