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bkaradzic avatar bkaradzic commented on September 25, 2024 1

@falia18 this is partial fix... I'm still working on proper fix.

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bkaradzic avatar bkaradzic commented on September 25, 2024

Did you test it in debug build?

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falia18 avatar falia18 commented on September 25, 2024

Release and debug, both crash

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falia18 avatar falia18 commented on September 25, 2024

I've had time to look a bit through the code and I suspect the problem comes from the fact that m_numDescriptorsPerBlock (in m_samplerAllocator.create() ) is initialized with BGFX_CONFIG_MAX_TEXTURE_SAMPLERS in RendererContextD3D12::init().
Not sure what 'm_numDescriptorsPerBlock` is supposed to do but if initialized at 1 it seems to work as intended.

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bkaradzic avatar bkaradzic commented on September 25, 2024

falia18@ef42e58

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