Comments (3)
This is expected behavior. You can't modify data until it's consumed (by bgfx::frame
call).
You should not open issues like this, rather ask question in Discord and Discussions.
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thanks for the clarification! I will definitely join the discord community 💯
from bgfx.
Also check TransientVertex/IndexBuffers
, it's better match for code in repro.
Transient buffers are when buffer life time is 1 frame. Dynamic buffers are more for things that last more than 1 frame but it's not completely static.
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Related Issues (20)
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Index buffer offset not being set with dynamic index buffer and indirect call HOT 25
- gl_NumWorkGroups doesn't compile when the target is DirectX HOT 1
- Feature request: Support FSR 3 instead of FSR 1
- Allow one executable to run with Vulkan on Wayland and X11 HOT 1
- BX and BGFX do not support the conformant MSVC preprocessor HOT 12
- Examples crash on startup on Ubuntu 22.04 HOT 7
- A D3D11 debuglayer warning in 00-helloworld example project.
- setViewMode sequential mode seems to be broken HOT 2
- bgfx:blit on texture arrays does not handle layers past the first one consistently
- [vulkan] Synchronization issue: vkAcquireNextImage uses a semaphore which is in use. HOT 4
- [vulkan] example-07-callback does not work well with a tiling wm.
- Dxgi::shutdown() asserts on 4 GPUs host
- Example 08-update: Non 1x1 texel block size ImageFormats get copied incorrectly from buffer to image in Vulkan. HOT 2
- Metal renderer compiler error in XCode version 15.0 and 15.1 HOT 5
- A few shutdown & re-init bugs HOT 2
- [Android]The same fragment code has a significant precision difference when executed on iOS and Android.
- Using OpenGL as the renderer leads to TDR(0x0000116) HOT 7
- [Android] `ALooper_pollAll` is deprecated in r27
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