Related Issues (20)
- Feature request: support for embedded shaders in C99 API. HOT 2
- D3D12: Unhandled exception when creating more than 64 samplers HOT 5
- Visual corruption using bgfx-nanovg renderer HOT 4
- Clean macOS build of examplesDebug crashes with [MTLRenderPipelineReflectionInternal vertexBindings] exception HOT 6
- Vulkan renderer crashes after only a couple thousand draw calls. HOT 12
- One test fails HOT 4
- Dynamic vertex buffers getting overwritten after bgfx::update HOT 19
- With GL renderer and wayland, switching to full screen with crtl-f results in nothing (nvidia) or not much (amd) being rendered HOT 2
- Blitting between two textures with BackbufferRatio sizes crashes when window is resized
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering HOT 11
- Vulkan fail to create swapchain on Wayland (Call to a X11 function ?) HOT 9
- Bug: DX3D12 crash in Debug mode HOT 7
- Small fix on soname defining on ldflags for Android examples. HOT 2
- Crash on linux (default backend - vulkan) with custom window handle and native display is NULL HOT 6
- Shaderc.cpp incorrectly adds PSSL preamble to compute shader HOT 1
- macOS version compatibility HOT 2
- Bad Vulkan performance due to weak index/vertex buffer management HOT 2
- Crash on resize: Nvidia RTX 4090 + Vulkan + Linux HOT 5
- Metal: example-01-helloworld corrupted render when MSAA is enabled HOT 3
- Shifted window buffer location when resizing a window HOT 1
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