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billwillman's Projects

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

overgrowth icon overgrowth

Open Source codebase of the game Overgrowth by Wolfire Games LLC

pas2dox icon pas2dox

Private fork of pas2dox project by Darren Bowles for bug fixes

pasbgfx icon pasbgfx

Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

permiss icon permiss

Permiss Project: 一个用于Android 6.0以上权限申请的demo,包括权限申请,设置页跳转等

pixi.js icon pixi.js

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

potentiallyvisiblesetplugin icon potentiallyvisiblesetplugin

离线PotentiallyVisibleSet,用于解决Unity OcclusionCulling 处理超大地图无法动态加载以及CPU占用较高的问题

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

protobuf icon protobuf

Protocol Buffers - Google's data interchange format

protozero icon protozero

Minimalist protocol buffer decoder and encoder in C++

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