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opentibia's Introduction

OTServ Brasil - Global Server Build status

  • Project Developers: Eduardo Dantas, Gabriel Pedro, Mateus, Marco Oliveira and Otavio Milani.
  • This project is supported by: Forum OTServ Brasil

Introduction:

Our idea is to rescue the old Open Tibia community (free of charge as far as we can)
Putting an end to the sale of sources and datapacks that are in the hands of some people who call themselves developers.
People who are making thousands of reais or dollars a month on top of a project (OpenTibia) that was developed from the 0 for free, by developers who were in fact in favor of the community.
We will initiate what we hope to be the revolution of the current (shameful) Open Tibia community (unfortunately I believe it is only in the Brazilian community, this situation) ... We apologize to all who worked on OpenTibia for years to see the situation arrive in this critical point. We will do our best to reverse this situation (or at least soften it), even though many of these malicious people will get their hands on content even though they do not deserve it (those who deserve it should not pay for the error of somes)
PS: We apologize to the entire Open Tibia community for bugged repositories and malicious OTXBR people who have turned OTServer into a market.

Important Notes:

We have the new language systems added to the source. However, only QuestLog per lua is with all quests registered, nor are all quests reviewed.
The actions by lua, monsters, talkactions and weapons are functional, tested and bug-free (apparently), however the lua scripts need to be created. Our proposal is that since it is difficult for people to contribute to the projects and we need help, we will add the antirollback system to the source if there are contributions in the project, and we are not talking about one or another commit, but doing serious work. .. At first we will only release the crashlog system, it is not yet 100% functional, but as soon as it is will be placed in the source.

The new .lua systems are located in the data/scripts/
Also running /reload global, /reload libs and /reload scripts

Contributors:

Contributions of any kind are welcome! Can you help, but you are not thinking of c ++, mapping or script? Download or clone our Server, test and report bugs here
Click on "new issue", write the "Title" for your edition, then a "Description", if possible add video, gif or photo demonstrating and a small text detailing, if you wrap the map leave the position too, we will analyze and solve as fast as we can.
You can see all contributors here

Tools Edition:

Client Tibia 10 with HexEditorXVI32
Client Tibia 11 with HexEditorXVI32
Tibia Clients, RME, Item Editor, Map Tracker and others

Websites:

Marco Oliveira GesiorAAC
Slawkens (slawkens) MyAAC + MyAAC login.php for Tibia 11
Znote (Znote) ZnoteAAC

Contact:

Whatsapp Invite
Discord Channel

opentibia's People

Contributors

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