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greedycanvas's Introduction

GreedyCanvas

A canvas renderer using greedy gradients to draw efficiently in Roblox

image

image

API

GreedyCanvas.new(ResolutionX: number, ResolutionY: number)

returns a new canvas of the specified resolution

GreedyCanvas:SetParent(Parent: Instance)

parents the canvas GUI to the passed Instance

GreedyCanvas:SetPixel(X: number, Y: number, Color: Color3)

Sets the color of the canvas specified pixel

GreedyCanvas:Render()

renders the canvas based on the set pixels

(It will not automatically render, you must call this method when you've completed your pixel updates)

GreedyCanvas:Clear()

clears the canvas render

GreedyCanvas:Destroy()

cleans up the canvas and its GUIs


Demonstration

-- Frames
local Demo = script.Parent.Demo
local Ref = script.Parent.Ref

-- Resolution
local ResX, ResY = 16*6, 9*6

-- Create Canvas
local Canvas = require(script.GreedyCanvas).new(ResX, ResY)
Canvas:SetParent(Demo)

-- Draw pixels
for x=1, ResX do
	for y=1, ResY do
		-- Define color
		local v = math.sin(x/ResX) * math.cos(y/ResY)
		local c = Color3.fromHSV(v, 0.9, 0.9)
    
		-- Set in canvas
		Canvas:SetPixel(x, y, c)
    
		-- Draw naively for reference
		local pixel = Instance.new("Frame")
		pixel.BorderSizePixel = 0
		pixel.BackgroundColor3 = c
		pixel.Size = UDim2.fromScale(1/ResX, 1/ResY)
		pixel.Position = UDim2.fromScale((1/ResX)*(x-1), (1/ResY)*(y-1))
		pixel.Parent = Ref.Canvas
	end
end

-- Render canvas
Canvas:Render()

-- Expose counts
Demo.TextLabel.Text = string.format("Frames Instances: %d", Canvas._ActiveFrames)
Ref.TextLabel.Text = string.format("Frames Instances: %d", ResX*ResY)

greedycanvas's People

Contributors

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