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Name: Mstislav Pavlov
Type: User
Company: Nekki
Bio: Lead Developer
Location: Cyprus, Larnaca
Name: Mstislav Pavlov
Type: User
Company: Nekki
Bio: Lead Developer
Location: Cyprus, Larnaca
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
Bench for fun
🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities
Quick performance comparison
returns the sequence of Fibonacci numbers (implementation using recursion)
A simple HTN planner based around the principles of the Builder pattern.
A collection of useful .gitignore templates
Simplifies the implementation of IDisposable
A generator for registering handlers for the IMediator and VContainer.
Zero encoding extreme performance binary serializer for C# and Unity.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
A bench the v8 performance compared to the JSC for ios
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
Embedded Typed Reactive In-Memory Document Database for .NET and Unity.
Experimental ECS framework
Sample projects for Rival - DOTS Character Controller
Current and prior versions of the terms that apply to your use of the Unity Editor software.
A simple implementation of IMediator for Unity3d .
Reactive Extensions for Unity
The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.