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Simple Game of Life Application written in Objective-C using Cocoa
This project forked from alanquatermain/cocoa-game-of-life
Simple Game of Life Application written in Objective-C using Cocoa
A sufficient condition to know whether we have reached a stationary state is the equality of two frames population. The periodicity if then defined as the distance between the two closest identical frames.
We can't check at every step that the frame is different to every over frame ever generated (which implies logging the whole trajectory). We can work with a periodicity cut-off of nFrames which are kept in memory, and find a necessary condition which is way less computer-intensive than checking the exact equality of two frames.
First idea would be checking numberOfLiveCells:
When reaching a gridSize greater than a few thousands, the display gets really bad and the frame rate drops.
Is the display limiting, or is the engine ? Can a OpenCL/GPU Rendered game of life engine give us better scalability ? Or it is just a matter of improving/changing the display engine ?
Source :
(Not accounting for __CFRunLoopDoTimers 11.5%)
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