Comments (1)
Repeating from the discord chat for others:
The orientation quaternion is default initialized and so has zero length. Only unit length quaternions are orientations, so a zero length quaternion causes an explosion.
Using a constructor like new RigidPose(ballPosition)
or the implicit conversions like Pose = ballPosition
would avoid this by initializing the orientation to identity.
This kind of bug is often easier to isolate when running the source in debug mode; there are tons of asserts that will catch oopsies like this.
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Related Issues (20)
- Tree metanodes contain obsolete data
- Regressions on 16-wide vectors HOT 1
- Consider `Compound` vs `BigCompound` heuristic helper
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- Risky stackallocs
- Spin/Friction Issues with the Character Demo HOT 2
- Remove constraint while retaining other constraint references HOT 7
- Handle versioning
- Assertion raised in AddUnsafely HOT 11
- 2.5.0-beta.20 - Convex hull error HOT 8
- Flat "fractal like" mesh fails to compute convex hull (unsure if bug or expected) HOT 4
- it should be b*b -4*a*c here? HOT 1
- Individual Mesh-Mesh Collision HOT 11
- Changing demos tickrate HOT 1
- Demos do not work on Mac OSX HOT 4
- BepuUtilities: Implementation for Matrix4x4Wide? HOT 2
- Freeze and explosive memory growth when newing a ConvexHull with specific input HOT 6
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