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bepinex.utility's Introduction

BepInEx Utility Plugins

Various universal BepInEx utility plugins for Unity games running on mono. If the game is compiled with IL2CPP, use BepInEx.Utility.IL2CPP instead.

You need to have the latest version of BepInEx 5.x installed for the plugins to work.

How to use

  • Install the latest verion BepInEx 5.x.
  • Download the latest release of the plugin you want.
  • Place the .dll inside your BepInEx\Plugins folder.

EnableFullScreenToggle

Enables toggling full screen with alt+enter on games with it disabled.

EnableResize

Enable window resizing. Must be enabled in the plugin config either by editing the plugin's .cfg file or by using ConfigurationManager

InputHotkeyBlock

Prevents plugin hotkeys from triggering while typing in an input field.

MessageCenter

A simple plugin that shows any log entries marked as "Message" on screen. Plugins generally use the "Message" log level for things that they want the user to read.

How to make my mod compatible?

Use the Logger of your plugin and call its LogMessage method or Log method and pass in LogLevel.Message as a parameter. You don't have to reference this plugin, and everything will work fine if this plugin doesn't exist.

Please avoid abusing the messages! Only show short and clear messages that the user is likely to understand and find useful. Avoid showing many messages in a short succession.

MuteInBackground

Adds an option to mute a game when it loses focus, i.e. when alt-tabbed. Must be enabled in the plugin config either by editing the plugin's .cfg file or by using ConfigurationManager

CatchUnityEventExceptions

Makes sure all event handlers subscribed to commonly used UnityEngine events are executed, even if some of them crash.

Explanation

If any event handler that has been subscribed to UnityEngine events like "SceneManager.sceneLoaded" crashes, no other event handlers will be executed after this one. This can cause very hard to debug bugs, for example: Plugin A's handler crashes, which causes Plugin B's handler to not run. B's handler was supposed to initialize some fields before other code runs, but it could not do it, so now the code that expected these fields to be initialized will behave in an unexpected way.

SuppressGetTypesErrorsPatcher

A patcher that hooks Assembly.GetTypes() and handles ReflectionTypeLoadException. Useful when game code is using Assembly.GetTypes() without handling the exception, and it crashes on plugin assemblies that have types that can't be loaded.

OptimizeIMGUI

Reduce unnecessary GC allocations of Unity's IMGUI (OnGUI) interface system. It fixes the passive GC allocations that happen every frame caused by using any OnGUI code at all, and reduces GC allocations for OnGUI code.

Warning: This might cause some GUILayout elements to be drawn differently, especially when using heavily layered GUILayoyut.ExpandHeight / GUILayout.ExpandWidth (more info).

ResourceUnloadOptimizations

Improves loading times and reduces or eliminates stutter in games that abuse Resources.UnloadUnusedAssets and/or GC.Collect.

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bepinex.utility's Issues

BepInEx.OptimizeIMGUI Nested ExpandHeight in Vertical Group

When nesting Vertical and Horizontal Groups, I discovered an issue with a Button with ExpandHeight(true) inside a Horizontal Group nested inside another Vertical Group with ExpandHeight(false) causing the Vertical Groups ExpandHeight(false) to be negated. Screenshots of with and without BepInEx.OptimizeIMGUI and condensed sample code below.

Without BepInEx.OptimizeIMGUI (Correct):
image

With BepInEx.OptimizeIMGUI (Incorrect):
image

Condensed Sample code:

public class NewBehaviourScript : MonoBehaviour
{
    private Rect uiWindow2 = new Rect(UnityEngine.Screen.width / 2 + 20, 20, 120, 400);
    private void OnGUI()
    {
        uiWindow2 = GUILayout.Window(34566, uiWindow2, DisplayUIWindowX, "TEST");
    }
    private void DisplayUIWindowX(int windowId)
    {
        GUILayout.BeginVertical(GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
        {
            //Header
            GUILayout.BeginVertical("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false));
            {
                //Toolbar
                {
                    GUILayout.BeginHorizontal(GUILayout.ExpandHeight(false));
                    {
                        //Header
                        GUILayout.Label("TEST", GUILayout.ExpandWidth(true));

                        //Options
                        if (GUILayout.Button("O", GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
                        {
                        }
                    }
                    GUILayout.EndHorizontal();

                    //Options
                }
            }
            GUILayout.EndVertical();

            //Content
            GUILayout.BeginVertical("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
            {
                //Abstract
                //this.DisplayUIWindowBase();
                GUILayout.FlexibleSpace();
            }
            GUILayout.EndVertical();

            //Info
            GUILayout.BeginVertical("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false));
            {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label("Info: " + "", GUILayout.ExpandWidth(true));
                    if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
                    {
                        //info = "";
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }
        GUILayout.EndVertical();

        GUI.DragWindow();
    }
}

Failed to patch static void UnityEngine.GUILayoutUtility::Begin() for OptimizeIMGUI

When I installed the OptimizeIMGUI plugin in Rhythm Doctor, BepInEx sent an error and the plugin couldn't be patched.

  • BepInEx version: 5.4.21 (x86)
  • Game: Rhythm Doctor v0.11.6
  • Unity version: 2021.3.6f1

Full error log:

[Info   :   BepInEx] Loading [Optimize IMGUI GC allocations 1.0]
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Rhythm Doctor/Rhythm Doctor_Data/MonoBleedingEdge/data-16811CC0.dll
[Error  :  HarmonyX] Failed to patch static void UnityEngine.GUILayoutUtility::Begin(int instanceID): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MethodAccessException: Method `HarmonyXInterop.TranspilerInterop.ApplyTranspiler(System.Reflection.MethodInfo,System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>,System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)' is inaccessible from method `DMD<>?-839127053.TranspilerWrapper<BepInEx.OptimizeIMGUI+Hooks::FixOnguiGarbageDump>(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>,System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)'
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
  at DMD<>?-839127053.TranspilerWrapper<BepInEx.OptimizeIMGUI+Hooks::FixOnguiGarbageDump> (System.Collections.Generic.IEnumerable`1[T] , System.Reflection.Emit.ILGenerator , System.Reflection.MethodBase ) [0x0000a] in <fd914e7fd4294a509c6e118a98684276>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at HarmonyLib.Internal.Patching.ILManipulator.ApplyTranspilers (System.Reflection.Emit.ILGenerator il, System.Reflection.MethodBase original, System.Func`2[T,TResult] getLocal, System.Func`1[TResult] defineLabel) [0x00093] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Internal.Patching.ILManipulator.WriteTo (Mono.Cecil.Cil.MethodBody body, System.Reflection.MethodBase original) [0x00066] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteTranspilers () [0x00084] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x0002b] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
MethodAccessException: Method `HarmonyXInterop.TranspilerInterop.ApplyTranspiler(System.Reflection.MethodInfo,System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>,System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)' is inaccessible from method `DMD<>?-839127053.TranspilerWrapper<BepInEx.OptimizeIMGUI+Hooks::FixOnguiGarbageDump>(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>,System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase)'
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
  at DMD<>?-839127053.TranspilerWrapper<BepInEx.OptimizeIMGUI+Hooks::FixOnguiGarbageDump> (System.Collections.Generic.IEnumerable`1[T] , System.Reflection.Emit.ILGenerator , System.Reflection.MethodBase ) [0x0000a] in <fd914e7fd4294a509c6e118a98684276>:0 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e40e5a8f982c4b618a930d29f9bd091c>:0 
  at HarmonyLib.Internal.Patching.ILManipulator.ApplyTranspilers (System.Reflection.Emit.ILGenerator il, System.Reflection.MethodBase original, System.Func`2[T,TResult] getLocal, System.Func`1[TResult] defineLabel) [0x00093] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Internal.Patching.ILManipulator.WriteTo (Mono.Cecil.Cil.MethodBody body, System.Reflection.MethodBase original) [0x00066] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteTranspilers () [0x00084] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x0002b] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
Rethrow as HarmonyException: IL Compile Error (unknown location)
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00378] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.Process (MonoMod.Cil.ILContext ilContext, System.Reflection.MethodBase originalMethod) [0x00042] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo, MonoMod.Cil.ILContext ctx) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate (System.Reflection.MethodBase original, MonoMod.Cil.ILContext ctx) [0x00007] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.Public.Patching.ManagedMethodPatcher.Manipulator (MonoMod.Cil.ILContext ctx) [0x00012] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at MonoMod.Cil.ILContext.Invoke (MonoMod.Cil.ILContext+Manipulator manip) [0x00087] in <6733e342b5b549bba815373898724469>:0 
  at MonoMod.RuntimeDetour.ILHook+Context.InvokeManipulator (Mono.Cecil.MethodDefinition def, MonoMod.Cil.ILContext+Manipulator cb) [0x00012] in <4e2760c7517c4ea79c633d67e84b319f>:0 
  at (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?860763720(object)
  at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:0 
  at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
Rethrow as HarmonyException: IL Compile Error (unknown location)
  at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
Rethrow as HarmonyException: IL Compile Error (unknown location)
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0005d] in <474744d65d8e460fa08cd5fd82b5d65f>:0 
  at HarmonyXInterop.HarmonyInterop.ApplyPatch (System.Reflection.MethodBase target, HarmonyXInterop.PatchInfoWrapper add, HarmonyXInterop.PatchInfoWrapper remove) [0x00096] in <6f91f4d0d9ac41feb7f307a416c33caa>:0 
  at HarmonyLib.Internal.MethodPatcher.Apply () [0x000f1] in <b82efbe2c5b74e3c987a02289921fc46>:0 
  at HarmonyLib.PatchProcessor.Patch () [0x00155] in <b82efbe2c5b74e3c987a02289921fc46>:0 
  at HarmonyLib.Harmony.PatchAll (System.Type type) [0x002a5] in <b82efbe2c5b74e3c987a02289921fc46>:0 
  at HarmonyLib.Harmony.CreateAndPatchAll (System.Type type, System.String harmonyInstanceId) [0x0001e] in <b82efbe2c5b74e3c987a02289921fc46>:0 
  at BepInEx.OptimizeIMGUI.Awake () [0x0000b] in <a11d3c6d58be4fbb980eaf2e50544d56>:0 
UnityEngine.GameObject:Internal_AddComponentWithType(GameObject, Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()

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