Comments (4)
[deleted comment]
from libgdx-users.
yes, i noticed that too...
maybe we could implement that in DemoWrapper, since key events are passed up
the chain?
so we could have a MultiDemoWrapper extends DemoWrapper and handle spacebar
there...
or maybe we can just change wherever the input is being sent when a new app
loads:
Gdx.input.setInputProcessor(this);
that seems to remove/replace the old input processor?
Original comment by [email protected]
on 16 Aug 2011 at 9:00
from libgdx-users.
Yes.
This way, Nate's comment in forum might come in handy:
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=1695#p9417
Original comment by [email protected]
on 16 Aug 2011 at 9:12
from libgdx-users.
Did not yet find a way to get IsoCamTest's custom IsoCamController connected
with the InputMultiplexer from TextCollection.
Tried passing the InputMultiplexer to all tests as parameter to the create()
method so all tests could add themselves to the InputMultiplexer.
This crashes in render() but the line stated there has nothing to do with this
at all.
Also tried it the other way round: The tests got a new getInputProcessor()
mehtod that returns this in all cases except for IsoCamTest. For IsoCamTest I
tried giving it it's own InputProcessor and returning it in the
getInputProcessor() method. This did not work the way it is intended. I get
only one out of the two controls set up for it: control the cam *OR* toggle
tests with keys.
So there is still no luck combining the interaction with IsoCamTest's elements
on screen and the ',' and '.' keys to toggle test starting from TestCollection.
See demos-3-tier-* packages for latest version on this.
Original comment by [email protected]
on 18 Aug 2011 at 8:02
from libgdx-users.
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