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benloong's Projects

pimpl_ptr icon pimpl_ptr

The C++17 way of implementing the Fast Pimpl Idiom

pinus icon pinus

A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。

puerts icon puerts

Write your game with TypeScript in UE4 or Unity. Puerts can be read as pu-erh TS(普洱TS)

shadergraphexample icon shadergraphexample

はてなブログのシェーダーグラフメモの記事で紹介しているシェーダーグラフの配布

termite icon termite

Lightweight, modular and multiplatform, multiplayer game engine. Without any dependency to renderer and sound system

tidyjson icon tidyjson

A neat and tidy JSON package run on all Swift platforms (Linux, iOS, OS X)

tolua icon tolua

The fastest unity lua binding solution

toonwatershader icon toonwatershader

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

unity-v8 icon unity-v8

V8 Javascript(Typescript) runtime for Unity

unity3d-dissolve-shader icon unity3d-dissolve-shader

This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.

unitytoonshader icon unitytoonshader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

wink-signals icon wink-signals

A fast, lightweight, signal library, for C++11, using the Fastest Possible C++ Delegates, with a little extra features.

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