- must have a customized theme
- properties as per monopoly rules and specs
- must have a README.md file with
- link to figma wireframe
- link to spreadsheet with features for board and order rankings
- link to trello board with feature sets
- gh-pages link
- all requirements met by 6pm Thursday, January 17th
- multiple players ( 2 to 4 )
- each has name
- each has game piece
- each has a color
- monopoly game board
- properties can be landed on
- properties can be bought by players that land on them
- game pieces
- properties
- properties cost money from player
- properties show up in player's list
- properties show up as owned by a particular player
- properties can have houses added to them (max 4)
- properties can have hotels added to them (max 4, first can only be placed when 4 houses exist. All houses are removed with first hotel)
- non-standard properties
- railroads
- utilities
- cannot have houses / hotels put on them
- having more than one increases rent
- properties charge rent to players
- 0 rent if you own the property
- a given amount (plus bonus if houses/hotels are on it)
- 4 special properties:
- go (collect 200 dollars as you pass
- jail
- just visiting (free parking)
- in jail
- must roll doubles to get out
- 3 turns get out automaticallly
- free parking ( no cost to stay there )
- go to jail (go immediately to jail "in jail"
- game pieces
- each player can pick a unique player piece
- player pieces can go around the board
- can just be icons
- cards
- two types (community chest and chance)
- have text on them
- has a game effect that players can gain
- gain / lose money from bank / players
- move to properties
- go again, etc
- get out of jail (keep)
- go to jail
- use the cards as your basis
- dice
- two dice
- six sides each
- rolled together
- doesn't have to physically look like rolling dice
- yields numbers from 2 to 12
- rolling double allows you to go again after this turn
- three times in a row puts you in jail
- properties
- team1
- Edgar Padilla
- Alejandro Carrillo
- Christopher Sulayao
- Anthony Boccino
- team 2
- Joshua Garcia
- Bill Darnall
- Charu Benjawal
- Christine Than
- team 3
- John Holman
- Danika Quinteros
- Diana Curtis
- Hannel Gwak
- team 4
- Matthew Staniszewski
- Sean Jaw
- Karen King
- Xiaoyun(Stella) Hsin
- basic html + css
- basic player layout
- 1 player able to roll dice and move
- basic money on player
- players can choose name
- basic ability to buy property and add to player
- basic ability to see deeds to property
- can be charged rent for landing on property owned by other player
- passing go (or the first property) rewards money
- special property ability functionality (railroad multiplier, waterworks + electric company multiplier)
- special squares start to work (luxury tax, etc)
- rent varies depending on property count
- CSS polish pass 1
- corner square functionality
- community chest and chance functionality
- get cards when landing on square
- only cards that are used immediately
- can lose game when reduced to 0 money
- CSS polish pass 2
- players can choose icons rather than being assigned
- build houses
- build hotels
- rent varies based on houses/hotels
- ability to sell houses/hotels
- community chest and chance functionality with cards that can be kept (eg: get out of jail free)
- mortgage properties
- unmortgage properties